Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Senior С++ developer (iOS/Android)

Development, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

Check out our first artbook about The Tribez universe!

Apply more

UI/UX Lead

Game design, Moscow, Russia

A new level of UI development, innovative tools, a big distributed team of designers and artists, and GI’s huge expertise are already bringing millions of players around the world the joy of gameplay. But we want more! We’re looking for a professional leader to spearhead our UI/UX team!

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

Apply more

MARKETING ANALYST

Analytics, Moscow, Russia

We are redefining the work of the Market Analysis team and shifting focus to the analysis of marketing activities, marketing scaling, and analytical support of traffic purchasing solutions. Projects for starters: Guns of Boom, The Tribez, Airport City, The New Mystery Manor.

Link to the presentation of GI's VP of Games Services.

Apply more

IT Service Team Lead

Back office, Moscow, Russia

Our IT team is developing a service approach within the company by optimizing IT processes and improving the quality of service. We are looking for an outstanding manager who will lead the team of service administrators, to help the creators of our projects make players even happier.

What you will do:

  • organize and manage a service support team
  • develop the processes, regulations, and instructions to improve the quality of support
  • control and coordinate solutions to user requests
  • maintain the incident/request management system
  • write and update instructions for users
  • analyze the needs and track requests for changes to the services provided
  • organize and maintain personal accounts and access to resources
  • work with counterparties, offers, contracts
  • control bill payment for services

We expect you to have:

  • have extensive knowledge about network architecture and administration (Windows and Linux)
  • be good at organizing and managing a group of helpdesk system specialists
  • know English at pre-intermediate level or above

Would be advantageous:

  • experience with cloud services
  • experience with Atlassian JIRA/Confluence
  • knowledge of ITIL/ITSM
  • creative approach to SaaS solutions
Apply more

IT Service Administrator

Back office, Moscow, Russia

Game Insight is the world's leading innovator of mobile and social games. Game Insight's portfolio includes games of different genres, operated around the world, and has an audience of more than 300 million players. Game Insight is based in Vilnius, Lithuania, with development studios in Eastern Europe and the Baltic States.

The service administration department in our Moscow office needs a service administrator who is attentive to details and who loves to keep everything under control.

What you will do:

  • technically accompany the launch of new services, monitor the work of connecting them and providing access
  • monitor the solutions to incidents with the new services (following ITSM principles)
  • promptly respond to requests from employees, including technical requests
  • communicate with suppliers/technical support for cloud solutions
  • analyze typical problems and failures in the framework of running services, prevent their recurrence
  • prepare reports and instructions
  • maintain the relevance of the system documentation in the internal knowledge base

We expect you to have:

  • have a higher technical education
  • know IT service management methodologies and standards
  • have experience in applying the basics of process and project management (ITSM)
  • have excellent communication skills, and good self-control
  • know English at the pre-intermediate level or above (for reading documentation and correspondence with support)
  • be passionate about games

Will be an advantage:

  • experience with Atlassian JIRA & Confluence and GSuites
Apply more

Junior Technical Support Specialist

Development, Moscow, Russia

Our IT team is developing a service approach within the company. We optimize IT processes, reduce the speed of completing internal requests and continue to work on the quality of the service. We help the authors of our projects to make players happy.

We expect you to have:

  • know how to troubleshoot software, PCs and office equipment
  • have advanced knowledge of any operating system
  • be familiar with the hardware of computers and laptops
  • have a service approach to working with clients
  • be passionate about games
Apply more

Financial Controller

Back office, Taganrog, Russia

Game Insight is the world’s leading innovator of mobile and social games. Game Insight’s portfolio includes games of different genres, operated around the world, and has an audience of more than 300 million players. Game Insight is based in Vilnius, Lithuania with development studios in Eastern Europe and the Baltic States.

For one of our studios, we need a financial skeptic, a real number virtuoso, attentive to details, and loves to keep everything under control. You will have to become a real hero of Excel spreadsheets and document management. In return you’ll get an amazing team and exciting work in gamedev.

What you will do:

  • manage documents of a gamedev studio
  • work together with accountants, prepare documentation for payment/reconciliation with contractors
  • monitor compliance with primary documentation
  • participate in inventory

We expect you to have:

  • have an Economics degree
  • have 1+ year of experience working in the financial sector
Apply more

Technical Artist

Art, Moscow, Russia

The team that works on the popular mobile shooter Guns of Boom, continues to actively develop the project by enhancing the development of functional and visual prototypes, creating new features, and experimenting with new technologies. Whatever it takes to make our players happy!

We expect you to have:

  • know Unity 3D
  • be good at scripting languages
  • know the image rendering principles, as well as the technical constraints
  • have experience with shaders and optimizing graphic content for mobile devices
  • have good Maya/3ds Max and Photoshop skills
  • have a portfolio of cool projects
  • be passionate about games

The following experience would be an advantage:

  • experience in creating tools and plugins for Unity
  • experience in writing scripts and plugins for Photoshop, Maya, 3dsMax
  • animation and VFX design skills
Apply more

Lead 2D Artist

Art, Moscow, Russia

For our Mind Fitness and Sim/Tycoon projects, we've created a convenient constructor that made prototyping new game mechanics and inserting art into builds, faster and easier. We want to further develop our art, our tools, and strengthen the team to make millions of players around the world even happier.

We expect you to have:

  • have an Arts degree
  • be familiar with Mind Fitness mechanics (Match-3, Solitaire, Mahjong)
  • know how to develop visual stylistics and adhere to a given style
  • be passionate about games

The following experience would be an advantage:

  • experience with 2D animation
  • experience with UI
  • general knowledge of 3D editors
  • understanding of the iterative development processes
Apply more

C++ developer

Development, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful projects in the genre of City Builder and Adventure, are developing a new game! We have an ambitious goal: To become the leaders in the genre. You will have to create server-side game logic and look for non-trivial solutions. We are ready to do whatever it takes to win the hearts of millions of players.

Check out our first artbook about The Tribez universe!

We expect you to have:

  • have development experience using C# (Unity only would not suffice)
  • be familiar with asynchronous programming using C# (async/await)
  • be experienced in designing object-oriented systems
  • be passionate about games

The following experience would be an advantage:

  • work with MongoDB or other NoSQL databases
  • work with ElasticSearch + Kibana
Apply more

Level Designer

Game design, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful projects in the genre of City Builder and Adventure, are working on a new game!

We are continually moving forward, and there's a lot of work ahead to create even more high-quality content and win the hearts of millions of players.

Check out our first artbook about The Tribez universe!

We expect you to have:

  • have experience working on an adventure game as a level designer
  • know the specifics of level design for mobile games
  • be passionate about games

Experience with quests and dialogs would be an advantage.

Apply more

Senior C++ developer

Development, Nizhny Novgorod, Russia

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems, and game interfaces
  • develop tools

We expect you to have:

  • have excellent C++ programming skills, and at least a year of experience
  • excellent understanding of OOP principles in C++
  • passion for games

Will be an advantage:

  • knowledge and experience with STL, including C++11 standard
  • experience with Git or other version control systems
  • experience with client-server applications
  • knowledge on how to develop apps for mobile: iOS, Android, Windows Phone and others
Apply more

Lead Game Designer (Trade Island)

Game design, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful projects in the genre of City Builder & Adventure, are working on a new game! We have an ambitious goal: to become a leader in the genre. We have to experiment with the gameplay and look for non-trivial solutions. We are ready to do anything to win the hearts of millions of players.

Check out our first artbook about The Tribez universe!

We expect you to have:

  • have experience in game design
  • understand mobile development and have excellent knowledge of casual f2p games' market
  • have a cool portfolio of released projects
  • be experienced in team management
  • be unconditionally in love with games
Apply more

C++ Developer

Development, Nizhny Novgorod, Russia

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems and game UI's
  • develop tools

We expect you to have:

  • at least 1 year programming experience with C++
  • excellent understanding of OOP principles in C++
  • passion for games

Huge advantage:

  • knowledge and experience with STL, including standard C++11
  • experience with Git or other version control systems
  • experience in working on client-server applications
  • development for mobile platforms experience: iOS, Android, Windows Phone, etc.
Apply more

Junior Game Designer

Game design, Murmansk, Russia

The team that works on Paradise Island 2 is planning a long-awaited update. We experiment with gameplay, process storylines and test new game mechanics. We want to take the project to a new level to make our players even happier!

We expect you to have:

  • have experience in developing mobile F2P games
  • be good at mathematics
  • have structural thinking
  • have good written and oral language skills
  • be passionate about games
Apply more

Senior С++ Developer (iOS/Android)

Development, Moscow, Russia

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

We expect you to have:

  • be fluent in C++
  • have experience in developing commercial projects for iOS and/or Android
  • be passionate about games

Experience in developing mobile games would be an advantage.

Apply more

UI/UX Designer

Game design, Moscow, Russia

New tools have significantly accelerated UI development. States, animated prototypes, tinkering designs to make it functional, game UI/UX, analytics and A/B testing fit into the internal rule of "0 seconds". We want millions of our players (who play Guns of Boom, The Tribez, Airport City, The New Mystery Manor) to be even more happy with our games.

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

We expect you to have:

  • impressive portfolio
  • 3-5 years experience as a Senior Interface Designer
  • excellent understanding of UI/UX principles
  • interface module architecture forming skills, including dead-end branches and points with the highest impact
  • mastery of Adobe Creative Cloud / Sketch / InVision packages, as well as Protopie / Figma and other prototyping tools
  • huge passion for games
Apply more

Game Designer

Game design, Moscow, Russia

A month ago, we rolled out the best Airport City update in the history of the game, making the project twice as big. We liked it, and now we want even more. We test hypotheses, analyze user behavior and the market, including mobile games of other genres, come up with new features, make players happier.
Let’s make casual great again!

#gogameinsight

We expect you to have:

  • have at least 2 years of work experience as a game designer
  • understand mobile development, including the specifics of free-to-play
  • have a portfolio of awesome projects
  • know Live-Ops, game mechanics, meta-mechanics and be able to combine them
  • have a huge passion for games
Apply more

2D Artist

Art, Nizhny Novgorod, Russia

Artist wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

Check out our first artbook about The Tribez universe!

What you will do:

  • Create game art: buildings, characters, props
  • Interact with producers and game designers to achieve top results
  • Work in an existing pipeline and a defined style
  • Master new tools

We expect you to have:

  • Pertinent game portfolio
  • Ability to work with a graphics tablet
  • Professional level of Adobe Photoshop
  • Understanding of GUI and 2D/3D asset creating process
  • Base knowledge of 3D-modeling in Blender, 3ds Max
  • Ability to work in a given style

Will be an advantage:

  • Art education
  • Understanding of UI design basics
  • High mastery in one of the following: illustration, visual effects, UI design
Apply more

Senior Game Designer

Game design, Taganrog, Russia

We are looking for an experienced game designer to work on our exciting hidden object game. You will form the link between producers and developers, look for trends in the array of game statistics, and make sure that the game brings not only joy, but also profit.

What you will do:

  • participate in the development of a hidden object mobile game, as a lead game designer
  • develop the main parts of the gameplay
  • develop the monetization components
  • together with programmers and designers, create the basis of a successful game
  • evaluate game stats, for a better understanding of the audience
  • track new features and analyze the results

We expect you to have:

  • at least 3 years’ experience as a game designer
  • good knowledge of the f2p gaming market and current gaming trends
  • portfolio of commercially successful projects
  • experience with hidden object projects
  • outstanding team management skills
  • passion for games

Huge advantage:

  • mathematical knowledge (linear algebra, probability theory)
  • good command of English
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • take part in creating Hidden Object scenes and develop game mechanics
  • configure quests, items, collections, and locations
  • manage documentation
  • develop and maintain in-game events and promotions
  • compile, update and maintain in-game descriptions and FAQs
  • think through and develop the storylines
  • calculate and maintain up-to-date gaming economy and balance

We expect you to have:

  • at least 3 years’ experience as a game designer
  • experience in creating and developing Hidden Object games
  • understanding of the key game mechanics
  • ability to formulate objectives, monitor progress and accept results
  • experience working on a project in operation
  • knowledge of the basic f2p metrics
  • good knowledge of the f2p gaming market and relevant gaming trends
  • portfolio of released, commercially successful projects, including f2p projects
  • extensive gaming experience and passion for games

Will be an advantage:

  • higher technical education
  • experience in creating Hidden Object scenes
  • programming skills
  • knowledge on how to use Wiki Confluence and Jira
  • experience working with remote teams
  • UI design skills
  • intermediate or above English level
Apply more

Project Manager

Project management, Taganrog, Russia

We need an experienced and efficient project manager who is ready to take over the team to help it achieve big goals. Join us and become a gamedev hero!

What you will do:

  • make time estimates, and ensure timely completion of tasks
  • work in close conjunction with the producer
  • take responsibility for the implementation and associated risks
  • manage release of content and technical game updates
  • manage the team and ensure its professional development
  • build communication between all participants in production and operation
  • manage game development schedule
  • make reports on the state of the game and the activities of the team
  • maintain workflow-related documentation

We expect you to have:

  • 3 years of similar work experience
  • knowledge of f2p market and current trends
  • portfolio of successful projects

Will be an advantage:

  • ability to manage a remote team
Apply more

LEAD PRODUCT ANALYST

Analytics, Moscow, Russia

Right now we are globally improving our product analytics. A new pipeline is coming and you can have a say in its development.

Do you like and know how to look for growth points? Can you improve monetization, arrange A/B tests and work daily with a wide portfolio of games like The New Mystery Manor, Guns of Boom, Frozen Flowers, The Tribez, Airport City?

We expect you to have:

  • data analysis and marketing experience
  • experience working with dream-teams in the gaming industry
  • strong R or Python skills
  • huge passion for games
Apply more

C++ Developer

Development, Minsk, Belarus

For our coolest game projects, we are looking for a smart developer who is well versed in C++. If you like to work on beautiful, interesting games for mobile platforms and solve non-standard tasks, you are the person we need on our team.

What you will do:

  • participate in the creation of mobile games (Android, iOS, FB Instant Games, Windows Phone, Web)
  • develop game logic and UIs

We expect you to have:

  • at least 1-year experience working with C++
  • good knowledge of algorithms
  • ability to understand someone else's code and write readable code

Will be an advantage:

  • knowledge of Java, JavaScript, MySQL, MongoDb, Ant
  • experience with SVN, Git
  • understanding of the basic Android, iOS
Apply more

Lead Fullstack Developer

Development, Moscow, Russia

What you will do:

  • Create and maintain company's websites and landing pages
  • Develop internal web services and tools
  • Adapt company's web resources for mobile browsers

We expect you to have:

  • Knowledge of PHP, JS, jQuery, Node.js
  • At least 2 years of experience developing websites, services, or web applications
  • Front and back end development skills, experience in creating layouts
  • Knowledge and experience with the REST API
  • Portfolio of developed sites/services/applications

Will be an advantage:

  • Knowledge of the Drupal API
  • Experience with Bootstrap
Apply more

Lead C++ Developer

Development, Taganrog, Russia

What you will do:

  • manage C++ development team
  • support and improve architecture
  • help your team grow, resolve emerging issues
  • do development work independently

We expect you to have:

  • "God of C++" expertise level (C++11 and higher)
  • experience developing for iOS / Android, creating multithreaded and network applications
  • development team management skills
  • ability to structure processes

Will be an advantage:

  • other programming language skills
  • experience as a Development Manager/Team Lead
Apply more

Producer

Project management, Moscow, Russia

Wanted: an enthusiastic producer for a successful casual games project. We’re looking for someone who can help our accomplished team achieve even greater results.

What you will do:

  • creating strategies for the development of a large, successful casual games project
  • searching for new growth points and correcting weak points
  • generating ideas for content and functionality that will improve the target metrics
  • controlling performance and introducing new mechanics and events
  • closely interacting with the marketing team
  • controlling the quality of solutions for game design

We expect you to have:

  • an endless passion for games (of different genres, on different platforms)
  • willingness to make decisions and take responsibility
  • good knowledge of the free-to-play games market, game genres, game trends
  • at least 2 years of experience working as a producer or leading game designer
  • analytical thinking, ability to articulate thoughts and explain decisions
  • an understanding of the basics of art design (styles, modern trends) and marketing is not required, but would be a huge plus
Apply more

3D Artist

Art, Novosibirsk, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Junior Technical Artist

Art, Nizhny Novgorod, Russia

Check out our first artbook about The Tribez universe!

What you will do:

  • process and preserve content created by artists for later use in the game
  • manage the storage systems for art (systematize, maintain its relevance)
  • create scripts to make work with art easier
  • integrate art into the game

We expect you to have:

  • excellent Adobe Photoshop skills
  • basic knowledge of scripting languages
  • patience, attention to detail, sense of responsibility

Will be an advantage:

  • basic C++ skills
Apply more

Game Designer

Game design, Taganrog, Russia

What you will do:

  • invent cool mechanics
  • fine-tune game parameters: from objects to functionality
  • work together with narrative designers, artists and programmers

We expect you to have:

  • at least 1-year experience as a Game Designer
  • thorough knowledge of the f2p market
  • passion for making great mobile games
  • ability to tackle new challenges on the fly
  • ability to clearly express your thoughts and ideas

Will be an advantage:

  • experience with HOG and Match-3 genres
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • participate in the development of a large mobile project as a Game Designer
  • develop core gameplay and main modules
  • work in a team of developers and designers
  • analyze player behavior, formulate and test hypotheses
  • supervise and evaluate new features

We expect you to have:

  • a minimum of 3 years experience in a similar position
  • a portfolio of delivered projects
  • excellent knowledge of the mobile games market
  • understanding of game mechanics and meta-mechanics, as well as the ability to use and adapt them as needed
  • the ability to clearly express ideas and work with documentation
  • a desire to work in a fast-paced environment
  • a passion for creating great games
  • experience in developing PvP games will be an advantage
  • great teamwork skills and the ability to compromise
Apply more

Unity3D Developer

Development, Moscow, Russia

What you will do:

  • develop and improve the mechanics of mobile games
  • execute R&D
  • integrate third-party services, develop prototypes of new game features

We expect you to have:

  • experience in developing and launching games for mobile platforms on Unity3D
  • at least 3 years experience working with C#
  • ability to develop and maintain a nice, unbreakable architecture
  • good social skills, ability to compromise
Apply more

Art Director

Art, Moscow, Russia

Feng Zhu Meetup: Think. How it was

What you will do:

  • motivate, lead and supervise your team of artists to ensure their consistent development
  • ensure that the art produced is of the highest quality
  • together with producers, managers and other team members, develop visual concepts and ideas
  • create concepts, illustrations, sketches and supporting documentation to maintain and develop a clear visual style
  • develop the visual style, design and overall look of the project

We expect you to have:

  • at least 5 years experience in game development
  • experience in creating a unique visual style in prior projects
  • the ability to see the desired result while looking for common ground with talented artists and developers
  • the ability to create sketches, illustrations, and models (skills for creating animation and video will be a plus)
  • the ability to work within the framework of an existing visual style
Apply more

C++ Developer

Development, Moscow, Russia

What you will do:

  • modify and improve the game engine
  • work with GUI and refine AI systems
  • implement new and maintain existing game mechanics

We expect you to have:

  • excellent C++ skills (at least 3 years of experience)
  • at least 2 years of experience in game development
  • knowledge of OOP principles, basic algorithms, data structures, and STL
  • the ability to work in a team and meet deadlines

Will be an advantage if you have:

  • experience in developing applications for iOS / Android
  • experience with C++11
  • knowledge of 3D mathematics
  • experience in developing multi-threaded and network applications
Apply more

3D Artist

Art, Moscow, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Interface Designer (UI/UX)

Art, Moscow, Russia

What you will do:

  • develop and maintain style and create graphical user interface layouts for a whole spectrum of gaming systems
  • create designs for graphic controls: windows, menus, buttons, icons, etc.
  • maintain, support, and develop interface solutions for existing projects
  • complete creative tasks from game designers and technical requests from programmers
  • implement innovative elements to provide the best gaming experience

We expect you to have:

  • a strong Portfolio
  • 3-5 years experience in a Lead/Senior UI designer role
  • a strong ability to learn: you will be working with cutting-edge in-house tools that you will need to master in order to evolve with the UI team
  • a deep understanding and passion for Interface Design and User Experience. The ability to foresee the entire tree structure of modules, including predicting error states and identifying revenue impact points
  • passion for games
  • proficiency in current UI/UX toolsets including the Adobe Creative Cloud, Sketch, InVision, as well as prototyping tools (Protopie, Figma, etc)
  • the ability to present your ideas clearly to a team of stakeholders with wireframe breakdowns (InVision, Miro, etc)

Will be an advantage:

  • drawing and Traditional Art background
  • experience in Polygraphy
  • awareness of current trends and developments in graphical game design
  • the ability to come up with a concept and a solution within given limits and style
  • an eye for color, plasticity, compositional flow, and rhythm
Apply more

Product Analyst

Analytics, Moscow, Russia

What you will do:

  • calculate the efficiency of updates, offers and in-game events
  • develop new approaches to collecting data and controlling the integrity of already-available data
  • run A/B tests
  • analyze game economics, balance, player behavior, influence of external factors, etc

We expect you to have:

  • a degree in applied maths/statistics, economics/finance, or computer science
  • outstanding knowledge of probability and statistics
  • proficiency with R or Python, as well as knowledge of SQL (we use PostgreSQL)
  • minimum 1 year experience working with data
  • passion for games

Huge advantage:

  • knowledge of machine learning and neural networks
  • expertise in games (analysis, trends, market players, popular mechanics)
  • understanding of monetization in games
Apply more
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