Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Technical Artist

Moscow, Russia

The team that works on the popular mobile shooter Guns of Boom, continues to actively develop the project by enhancing the development of functional and visual prototypes, creating new features, and experimenting with new technologies. Whatever it takes to make our players happy!

We expect you to have:

  • know Unity 3D
  • be good at scripting languages
  • know the image rendering principles, as well as the technical constraints
  • have experience with shaders and optimizing graphic content for mobile devices
  • have good Maya/3ds Max and Photoshop skills
  • have a portfolio of cool projects
  • be passionate about games

The following experience would be an advantage:

  • experience in creating tools and plugins for Unity
  • experience in writing scripts and plugins for Photoshop, Maya, 3dsMax
  • animation and VFX design skills


  • awesome office next to Gorky Park
  • comfortable working hours
  • books and conferences at our expense
  • GI educations: meet-ups, courses, workshops
  • coffee house in the office with free coffee and fresh juice, other hedonistic joys
  • medical insurance, including dental

Let’s make casual great again!


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