Petting Dino in The Tribez
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Assembling collections in Mystery Manor

Narrative Designer


Our studio in the Arctic Circle is working on two big projects: a tropical city-builder called Paradise Island 2, and a hidden-object game called Mystery Manor. We’re looking for a narrative designer to expand both of these universes.

What you will do:

  • develop the game world, individual characters, and scripts for quest chains
  • write out dialogues and quests
  • create system messages, interface texts, as well as names and descriptions for in-game items
  • assign and track localization tasks

We expect you to have:

  • a graduate or undergraduate degree
  • english, at B1 level or higher
  • creativity and a broad outlook
  • unconditional passion for games

Will be a plus:

  • experience working as a scriptwriter, copywriter, or journalist
  • understanding of the games industry


  • awesome office
  • comfortable working hours
  • GI educations: meet-ups, courses, workshops
  • books and conferences at our expense
  • coffee house in the office with free coffee, fresh juice, and other joys of true hedonists
  • medical insurance, including dental

Join our team!


Link copied

Respond to vacancy

Attach CV
pdf, doc, docx, rtf, txt, odt, pages. Max 25MB
Error loading feed. Try again later.