Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Lead Game Designer

Taganrog, Russia

What you will do:

  • participate in the development of a match-3 mobile game as a lead game designer;
  • develop main parts of the gameplay;
  • develop monetization components;
  • together with programmers and designers create the basis of a successful game;
  • evaluate game stats for a better understanding of the audience;
  • track new features and analyze the results.

We expect you to have:

  • at least 3 years' experience as a game designer;
  • good knowledge of the f2p gaming market and current gaming trends;
  • portfolio of commercially successful projects;
  • experience with match-3 projects;
  • outstanding team management skills;
  • passion for games.

Huge advantage:

  • mathematical knowledge (linear algebra, probability theory);
  • good command of English.


  • comfortable, well-located office in the downtown area;
  • official employment in accordance with the RF Labor Code;
  • excellent potential for personal and professional growth.

Respond to vacancy

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