Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Interface Designer (UI/UX)

Moscow, Russia

What you will do:

  • Develop and maintain style and create graphical user interface layouts for a whole spectrum of gaming systems
  • Create designs for graphic controls: windows, menus, buttons, icons, etc.
  • Maintain, support, and develop interface solutions for existing projects
  • Complete creative tasks from game designers and technical requests from programmers
  • Implement innovative elements to provide the best gaming experience

We expect you to have:

  • A strong Portfolio
  • 3-5 Years experience in a Lead/Senior UI designer role
  • A strong ability to learn: you will be working with cutting-edge in-house tools that you will need to master in order to evolve with the UI team. Come to DevGAMM Moscow to learn about our tools and get inspired
  • A deep understanding and passion for Interface Design and User Experience. The ability to foresee the entire tree structure of modules, including predicting error states and identifying revenue impact points.
  • Passion for games
  • Proficiency in current UI/UX toolsets including the Adobe Creative Cloud, Sketch, InVision, as well as prototyping tools (Protopie, Figma, etc)
  • The ability to present your ideas clearly to a team of stakeholders with wireframe breakdowns (InVision, Miro, etc)

Will be an advantage:

  • Drawing and Traditional Art background
  • Experience in Polygraphy
  • Awareness of current trends and developments in graphical game design
  • The ability to come up with a concept and a solution within given limits and style
  • An eye for color, plasticity, compositional flow, and rhythm


  • Awesome office next to Gorky Park
  • Comfortable working hours
  • Coffee house in the office with free coffee and fresh juice in the mornings, fresh fruit every day
  • Medical insurance, including dental
  • Books and conferences at our expense
  • GI educations: meet-ups, courses, workshops

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