Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Game Designer

Moscow, Russia

What you will do:

  • Participate in the development of a large mobile project as a leading Game Designer
  • Develop core gameplay and main modules
  • Work in a team of developers and designers
  • Analyze player behavior, formulate and test hypotheses
  • Supervise and evaluate new features

We expect you to have:

  • A minimum of 3 years experience in a similar position
  • A portfolio of delivered projects
  • Excellent knowledge of the mobile games market
  • Understanding of game mechanics and meta-mechanics, as well as the ability to use and adapt them as needed
  • The ability to clearly express ideas and work with documentation
  • A desire to work in a fast-paced environment
  • A passion for creating great games
  • Experience in developing PvP games and shooters will be an advantage
  • Great teamwork skills and the ability to compromise


  • Awesome office next to Gorky Park
  • Comfortable working hours
  • Coffee house in the office with free coffee and fresh juice in the mornings, fresh fruit every day
  • Books and conferences at our expense
  • GI educations: meet-ups, courses, workshops

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