Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Game Designer

Nizhny Novgorod, Russia

What you will do:

  • participate in the development of a large mobile project, The Tribez or Trade Island;
  • work on the mechanics, plot, balance of the game, write documentation;
  • create game levels and develop game's UI;
  • work with game metrics and monitor the quality of game design.

We expect you to have:

  • experience with social or casual games, completed projects;
  • knowledge of the market, the specifics and main trends of social and mobile games;
  • knowledge and understanding of game mechanics, the ability to combine and adapt them to meet the needs of the project;
  • knowledge of the main game metrics needed to evaluate the effectiveness of projects.


  • work in our office full time, flexible schedule, in the city of Nizhny Novgorod;
  • interesting, creative work with results you can be proud of;
  • young, friendly team of co-workers;
  • assistance with formalities required by the Labor Code;
  • tea, coffee, treats, staff kitchen;
  • large parking area.

Respond to vacancy

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