Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Game designer

Minsk, Belarus

What you will do:

  • Fine-tune the game’s balance
  • Implement new game mechanics
  • Analyze game metrics and work on monetization

We expect you to have:

  • Understanding of the specifics of social and casual mobile games
  • Experience in building, calculating, and debugging game balance
  • Advanced knowledge of Google Sheets / Excel, experience with SQL
  • Knowledge of popular game mechanics, basic game metrics, ability to measure performance

Will be an advantage:

  • Knowledge of Python / Lua programming languages
  • Experience with Tableau


  • Awesome office
  • Comfortable working hours
  • Fresh fruit and snacks every day
  • Books and conferences at our expense
  • GI educations: meet-ups, courses, workshops

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