Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Game Designer

Moscow, Russia

A month ago, we rolled out the best Airport City update in the history of the game, making the project twice as big. We liked it, and now we want even more. We test hypotheses, analyze user behavior and the market, including mobile games of other genres, come up with new features, make players happier.
Let’s make casual great again!


We expect you to have:

  • have at least 2 years of work experience as a game designer
  • understand mobile development, including the specifics of free-to-play
  • have a portfolio of awesome projects
  • know Live-Ops, game mechanics, meta-mechanics and be able to combine them
  • have a huge passion for games


  • handy admin panel for quick and easy data entry
  • awesome office next to Gorky Park
  • comfortable working hours
  • coffee house in the office with free coffee and fresh juice in the mornings, fresh fruit every day
  • books and conferences at our expense
  • GI educations: meet-ups, courses, workshops
  • medical insurance, including dental
Link copied

Respond to vacancy

Attach CV
pdf, doc, docx, rtf, txt, odt, pages. Max 25MB
Error loading feed. Try again later.