Petting Dino in The Tribez
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Assembling collections in Mystery Manor
Jobs

Environment Artist

Moscow

We are looking for an environment artist for the Gods of Boom mobile shooter. The team continues to actively develop the project, not only by introducing new features and adding new content but also by improving the existing ones in the game.

What you will do:

  • create atmosphere and support the storytelling
  • accept models, import and configure prefabs
  • create and improve the modular constructor of the environment

We expect you to have:

  • know your way around professional 3D modeling software
  • be good at creating stylized textures, and know Texel Density
  • have experience in creating models for game engines
  • know how shaders work
  • know how to assemble scenes and set up lighting in Unity
  • have basic level design skills
  • know how to use level constructor
  • have an awesome portfolio

Would be advantageous:

  • experience with Substance Designer, Painter, and ZBrush
  • ability to create materials by procedural means
  • natural-environment asset sculpting skills and ability to create vegetation models
  • knowledge on how to prototype shaders in Shader Forge or Amplify Shader Editor
  • experience with game engines of current or past generation (UDK, UE4, CryEngine, etc.)
  • experience with World Machine
  • ability to create and paint landscapes

Conditions:

  • awesome office next to Gorky Park
  • comfortable working hours
  • GI educations: meet-ups, courses, workshops
  • books and conferences at our expense
  • coffee house in the office with free coffee, fresh juice, and other joys of true hedonists
  • medical insurance, including dental

Join our team!
#gogameinsight

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