Petting Dino in The Tribez
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Assembling collections in Mystery Manor

Senior С++ developer (iOS/Android)

Development, Nizhny Novgorod

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

Check out our first artbook about The Tribez universe!

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Producer

Project management, Moscow

Wanted: an enthusiastic producer for a successful casual games project. We’re looking for someone who can help our accomplished team achieve even greater results.

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MARKETING ANALYST

Analytics, Moscow

We are redefining the work of the Market Analysis team and shifting focus to the analysis of marketing activities, marketing scaling, and analytical support of traffic purchasing solutions. Projects for starters: Guns of Boom, The Tribez, Airport City, The New Mystery Manor.

Link to the presentation of GI's VP of Games Services.

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LEAD PRODUCT ANALYST

Analytics, Moscow

Right now we are globally improving our product analytics. A new pipeline is coming and you can have a say in its development.

Do you like and know how to look for growth points? Can you improve monetization, arrange A/B tests and work daily with a wide portfolio of games like The New Mystery Manor, Guns of Boom, Frozen Flowers, The Tribez, Airport City?

We expect you to have:

  • data analysis and marketing experience
  • experience working with dream-teams in the gaming industry
  • strong R or Python skills
  • huge passion for games
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C++ Developer

Development, Nizhny Novgorod

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems and game UI's
  • develop tools

We expect you to have:

  • at least 1 year programming experience with C++
  • excellent understanding of OOP principles in C++
  • passion for games

Huge advantage:

  • knowledge and experience with STL, including standard C++11
  • experience with Git or other version control systems
  • experience in working on client-server applications
  • development for mobile platforms experience: iOS, Android, Windows Phone, etc.
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C++ Developer

Development, Moscow

What you will do:

  • modify and improve the game engine
  • work with GUI and refine AI systems
  • implement new and maintain existing game mechanics

We expect you to have:

  • excellent C++ skills (at least 3 years of experience)
  • at least 2 years of experience in game development
  • knowledge of OOP principles, basic algorithms, data structures, and STL
  • the ability to work in a team and meet deadlines

Will be an advantage if you have:

  • experience in developing applications for iOS / Android
  • experience with C++11
  • knowledge of 3D mathematics
  • experience in developing multi-threaded and network applications
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Unity3D Developer

Development, Moscow

What you will do:

  • develop and improve the mechanics of mobile games
  • execute R&D
  • integrate third-party services, develop prototypes of new game features

We expect you to have:

  • experience in developing and launching games for mobile platforms on Unity3D
  • at least 3 years experience working with C#
  • ability to develop and maintain a nice, unbreakable architecture
  • good social skills, ability to compromise
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Senior C++ developer

Development, Nizhny Novgorod

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems, and game interfaces
  • develop tools

We expect you to have:

  • have excellent C++ programming skills, and at least a year of experience
  • excellent understanding of OOP principles in C++
  • passion for games

Will be an advantage:

  • knowledge and experience with STL, including C++11 standard
  • experience with Git or other version control systems
  • experience with client-server applications
  • knowledge on how to develop apps for mobile: iOS, Android, Windows and others
Apply more

Project Manager

Project management, Taganrog

We need an experienced and efficient project manager who is ready to take over the team to help it achieve big goals. Join us and become a gamedev hero!

What you will do:

  • make time estimates, and ensure timely completion of tasks
  • work in close conjunction with the producer
  • take responsibility for the implementation and associated risks
  • manage release of content and technical game updates
  • manage the team and ensure its professional development
  • build communication between all participants in production and operation
  • manage game development schedule
  • make reports on the state of the game and the activities of the team
  • maintain workflow-related documentation

We expect you to have:

  • 3 years of similar work experience
  • knowledge of f2p market and current trends
  • portfolio of successful projects

Will be an advantage:

  • ability to manage a remote team
Apply more

Match-3 Level Designer

Game design, Moscow

Our Puzzle Kit department is working on an engine that is implemented in several projects at once. The team works on the fundamentals of all the Mind Fitness games of the company. We want to strengthen the team and are looking for a Match-3 level designer.

What you will do:

  • create new elements and mechanics for levels
  • create, assess, and adjust new and existing levels
  • analyze game level stats and tinker with the level balance
  • create and improve features of the level editor

We expect you to have:

  • know the principles of game balance adjustments, and the speed of content consumption
  • be able to combine creativity with methodological testing and balancing
  • have extensive gaming experience with Match-3 or related projects
  • be passionate about casual games

Would be advantageous:

  • ability to analyze large amounts of data
  • experience with version control systems (SVN, Git)
  • familiarity with 2D or 3D level editors or game engines (Unity, Unreal Engine, Game Maker, etc.)
Apply more

Level Designer

Game design, Moscow

Our Puzzle Kit department is working on an engine that is implemented in several projects at once. The team works on the fundamentals of all the Mind Fitness games of the company.

We are looking for a level designer who will work with solitaire and Match-3 mechanics for Frozen Flowers and Solitaire: Treasure of Time. We expect you to have experience with solitaire, mahjong or related casual games (puzzles, Match-3), in return, we offer convenient tools and a team of real professionals.

What you will do:

  • create, evaluate, and adjust new and existing levels
  • add new features to the level editor
  • create new level elements and their mechanics
  • work on the fast-developing game design

We expect you to have:

  • know the principles of game balance adjustments, and the speed of content consumption
  • be able to combine creativity with methodological testing and balancing
  • have extensive gaming experience with solitaire, mahjong, and other casual genres
  • be passionate about casual games
Apply more

Game Designer

Game design, Moscow

What you will do:

  • take part in creating Hidden Object scenes and develop game mechanics
  • configure quests, items, collections, and locations
  • manage documentation
  • develop and maintain in-game events and promotions
  • compile, update and maintain in-game descriptions and FAQs
  • think through and develop the storylines
  • calculate and maintain up-to-date gaming economy and balance

We expect you to have:

  • at least 3 years’ experience as a game designer
  • experience in creating and developing Hidden Object games
  • understanding of the key game mechanics
  • ability to formulate objectives, monitor progress and accept results
  • experience working on a project in operation
  • knowledge of the basic f2p metrics
  • good knowledge of the f2p gaming market and relevant gaming trends
  • portfolio of released, commercially successful projects, including f2p projects
  • extensive gaming experience and passion for games

Will be an advantage:

  • higher technical education
  • experience in creating Hidden Object scenes
  • programming skills
  • knowledge on how to use Wiki Confluence and Jira
  • experience working with remote teams
  • UI design skills
  • intermediate or above English level
Apply more

Game Designer

Game design, Moscow

What you will do:

  • participate in the development of a large mobile project as a Game Designer
  • develop core gameplay and main modules
  • work in a team of developers and designers
  • analyze player behavior, formulate and test hypotheses
  • supervise and evaluate new features

We expect you to have:

  • a minimum of 3 years experience in a similar position
  • a portfolio of delivered projects
  • excellent knowledge of the mobile games market
  • understanding of game mechanics and meta-mechanics, as well as the ability to use and adapt them as needed
  • the ability to clearly express ideas and work with documentation
  • a desire to work in a fast-paced environment
  • a passion for creating great games
  • experience in developing PvP games will be an advantage
  • great teamwork skills and the ability to compromise
Apply more

Game Designer

Game design, Moscow

The team of the popular mobile shooter Gods of Boom, continue to actively develop the project. We are looking for a game designer who will work on visual content, and will become a link between a team of game designers and artists, to make our players even happier.

What you will do:

  • form, develop and determine the flow of events, seasons, content plan and the lore of the game
  • invent and develop new content and style, collect references
  • order in-game art and add content to the admin panel

We expect you to have:

  • have at least 3 years of similar work experience
  • know the ins and outs of the mobile gaming market
  • understand game mechanics, meta-mechanics, and have the ability to combine and use them
  • be passionate about games
Apply more

Senior Game Designer

Game design, Taganrog

We are looking for an experienced game designer to work on our exciting match3 game. You will form the link between producers and developers, look for trends in the array of game statistics, and make sure that the game brings not only joy, but also profit.

  • participate in the development of a match3 mobile game, as a lead game designer
  • develop the main parts of the gameplay
  • develop the monetization components
  • together with programmers and designers, create the basis of a successful game
  • evaluate game stats, for a better understanding of the audience
  • track new features and analyze the results
  • at least 3 years’ experience as a game designer
  • good knowledge of the f2p gaming market and current gaming trends
  • portfolio of commercially successful projects
  • experience with match3 projects
  • outstanding team management skills
  • passion for games

Huge advantage:

  • mathematical knowledge (linear algebra, probability theory)
  • good command of English
Apply more

Game Designer

Game design, Moscow

We’re expanding the development team for one of our projects, and are looking for a game designer who’ll come up with new features, control their implementation into the game, maintain the consistency of UX, and influence the development of the title.

Our perfect candidate can correctly evaluate a user’s gameplay experience after the introduction of a new feature, make decisions based on analytics, and convey them to related departments.

What you will do:

  • develop new game features and improve old ones
  • manage game features from design to launch
  • write work specifications for coders and artists for integrating new features
  • create lists of evaluation metrics for new features and analyze them

We expect you to have:

  • over 1 year of experience in a similar position
  • understanding of game mechanics and meta-mechanics, ability to combine and use them
  • thorough knowledge of the games industry and current trends
Apply more

Senior С++ Developer (iOS/Android)

Development, Moscow

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

We expect you to have:

  • be fluent in C++
  • have experience in developing commercial projects for iOS and/or Android
  • be passionate about games

Experience in developing mobile games would be an advantage.

Apply more

Product Analyst

Analytics, Moscow

What you will do:

  • calculate the efficiency of updates, offers and in-game events
  • develop new approaches to collecting data and controlling the integrity of already-available data
  • run A/B tests
  • analyze game economics, balance, player behavior, influence of external factors, etc

We expect you to have:

  • a degree in applied maths/statistics, economics/finance, or computer science
  • outstanding knowledge of probability and statistics
  • proficiency with R or Python, as well as knowledge of SQL (we use PostgreSQL)
  • minimum 1 year experience working with data
  • passion for games

Huge advantage:

  • knowledge of machine learning and neural networks
  • expertise in games (analysis, trends, market players, popular mechanics)
  • understanding of monetization in games
Apply more

Technical Artist

Art, Moscow

The team that works on the popular mobile shooter Guns of Boom, continues to actively develop the project by enhancing the development of functional and visual prototypes, creating new features, and experimenting with new technologies. Whatever it takes to make our players happy!

We expect you to have:

  • know Unity 3D
  • be good at scripting languages
  • know the image rendering principles, as well as the technical constraints
  • have experience with shaders and optimizing graphic content for mobile devices
  • have good Maya/3ds Max and Photoshop skills
  • have a portfolio of cool projects
  • be passionate about games

The following experience would be an advantage:

  • experience in creating tools and plugins for Unity
  • experience in writing scripts and plugins for Photoshop, Maya, 3dsMax
  • animation and VFX design skills
Apply more

Interface Designer (UI/UX)

Art, Moscow

What you will do:

  • develop and maintain style and create graphical user interface layouts for a whole spectrum of gaming systems
  • create designs for graphic controls: windows, menus, buttons, icons, etc.
  • maintain, support, and develop interface solutions for existing projects
  • complete creative tasks from game designers and technical requests from programmers
  • implement innovative elements to provide the best gaming experience

We expect you to have:

  • a strong Portfolio
  • 3-5 years experience in a Lead/Senior UI designer role
  • a strong ability to learn: you will be working with cutting-edge in-house tools that you will need to master in order to evolve with the UI team
  • a deep understanding and passion for Interface Design and User Experience. The ability to foresee the entire tree structure of modules, including predicting error states and identifying revenue impact points
  • passion for games
  • proficiency in current UI/UX toolsets including the Adobe Creative Cloud, Sketch, InVision, as well as prototyping tools (Protopie, Figma, etc)
  • the ability to present your ideas clearly to a team of stakeholders with wireframe breakdowns (InVision, Miro, etc)

Will be an advantage:

  • drawing and Traditional Art background
  • experience in Polygraphy
  • awareness of current trends and developments in graphical game design
  • the ability to come up with a concept and a solution within given limits and style
  • an eye for color, plasticity, compositional flow, and rhythm
Apply more

VFX Artist

Art, Moscow

We are looking for a VFX Artist, who will work in the team of our hardcore mobile shooter, Gods of Boom. The game has won over millions of players, and we’re not going to stop there!

You will have to create effects and textures, prepare them for technical implementation and ensure everything works in the game.

We expect you to have:

  • have a good portfolio
  • know how to optimize effects (preferably for mobile platforms)
  • be good at using effects development tools in Unity
  • have experience in creating scripts (C#) and shaders in Unity 3D
  • have good Adobe Photoshop skills
  • know how to use Adobe After Effects or a similar video editor
  • be passionate about games

Would be advantageous:

  • knowing the specifics of mobile game development
  • classic animation and motion design skills
  • animation skills using Spine or DragonBones
  • experience with Magic Particles
  • effects simulation skills in 3D packages like 3ds Max
Apply more

Art Director

Art, Moscow

Feng Zhu Meetup: Think. How it was

What you will do:

  • motivate, lead and supervise your team of artists to ensure their consistent development
  • ensure that the art produced is of the highest quality
  • together with producers, managers and other team members, develop visual concepts and ideas
  • create concepts, illustrations, sketches and supporting documentation to maintain and develop a clear visual style
  • develop the visual style, design and overall look of the project

We expect you to have:

  • at least 5 years experience in game development
  • experience in creating a unique visual style in prior projects
  • the ability to see the desired result while looking for common ground with talented artists and developers
  • the ability to create sketches, illustrations, and models (skills for creating animation and video will be a plus)
  • the ability to work within the framework of an existing visual style
Apply more

UI/UX Designer

Art, Moscow

New tools have significantly accelerated UI development. States, animated prototypes, tinkering designs to make it functional, game UI/UX, analytics and A/B testing fit into the internal rule of "0 seconds". We want millions of our players (who play Guns of Boom, The Tribez, Airport City, The New Mystery Manor) to be even more happy with our games.

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

We expect you to have:

  • impressive portfolio
  • 3-5 years experience as a Senior Interface Designer
  • excellent understanding of UI/UX principles
  • interface module architecture forming skills, including dead-end branches and points with the highest impact
  • mastery of Adobe Creative Cloud / Sketch / InVision packages, as well as Protopie / Figma and other prototyping tools
  • huge passion for games
Apply more

Senior 2D Artist

Art, Novosibirsk

We are looking for an artist who will lead our games’ art team. We want to further develop art, along with the tools, and strengthen our ranks to make millions of players around the world even happier.

You will have to lead a team of artists, help them develop tools, control the quality of art on the projects and give feedback, develop and maintain the common graphic style of our games, particularly one of our Hidden Object games.

We expect you to have:

  • have minimum of 3 years work experience in a similar position
  • have an Arts degree and a cool portfolio
  • be able to create and adhere to a given visual style
  • have previous experience with Hidden Object games
  • be passionate about games

Would be advantageous:

  • work experience with 2D animation or understanding the basics of it
  • experience with UI
  • general knowledge of 3D editors
  • understanding of iterative development processes
Apply more

QA

QA, Moscow

Our distributed development teams are actively improving several projects at once, polishing existing game features and adding brand-new ones. We’re expanding our QA team and are looking for a specialist who’ll help us release quality updates on time, and optimize the development process inside the teams.

What you will do:

  • manual game testing (functional, regressive, exploratory) on mobile and desktop platforms
  • work with a bug-tracker: add bugs and control their fixing (Jira)
  • write and update testing documentation
  • take part in the process of testing automation

We expect you to have:

  • over 1 year of experience in testing games or mobile apps
  • understanding of mobile apps and server-client interactions
  • ability to write clear testing documentation
  • knowledge of the agile approach
  • passion for games

Would be advantageous:

  • experience with Unity, Xcode, Android Studio
  • personal experience with Charles or similar software
  • knowledge of Python/C#/Java or another programming language
Apply more

IT Service Team Lead

Back office, Moscow

Our IT team is developing a service approach within the company by optimizing IT processes and improving the quality of service. We are looking for an outstanding manager who will lead the team of service administrators, to help the creators of our projects make players even happier.

What you will do:

  • organize and manage a service support team
  • develop the processes, regulations, and instructions to improve the quality of support
  • control and coordinate solutions to user requests
  • maintain the incident/request management system
  • write and update instructions for users
  • analyze the needs and track requests for changes to the services provided
  • organize and maintain personal accounts and access to resources
  • work with counterparties, offers, contracts
  • control bill payment for services

We expect you to have:

  • have extensive knowledge about network architecture and administration (Windows and Linux)
  • be good at organizing and managing a group of helpdesk system specialists
  • know English at pre-intermediate level or above

Would be advantageous:

  • experience with cloud services
  • experience with Atlassian JIRA/Confluence
  • knowledge of ITIL/ITSM
  • creative approach to SaaS solutions
Apply more

C++ Developer

Development, Taganrog

The teams behind the games Mirrors of Albion (Hidden Object) and Frozen Flowers (Match-3), are working on improving the internal processes: building error-free projects and implementing the latest iOS and Android innovations.

We need a resourceful developer who is well versed in C++. If you like to work on beautiful and exciting games and solve non-standard tasks, we want you in our team.

What you will do:

  • develop game software for iOS, Android, Windows, and Amazon
  • create game logic and algorithms
  • work on game interfaces
  • support existing products
  • analyze and optimize code
  • develop practical tools

We expect you to have:

  • have excellent programming skills
  • be awesome at C++ and OOP
  • have a good knowledge of mathematics
  • be passionate about games

Would be advantageous:

  • experience with computer graphics
  • ability to quickly learn new technologies
Apply more

3D Artist

Art, Novosibirsk

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Narrative Designer

Game design, Murmansk

Our studio in the Arctic Circle is working on two big projects: a tropical city-builder called Paradise Island 2, and a hidden-object game called Mystery Manor. We’re looking for a narrative designer to expand both of these universes.

What you will do:

  • develop the game world, individual characters, and scripts for quest chains
  • write out dialogues and quests
  • create system messages, interface texts, as well as names and descriptions for in-game items
  • assign and track localization tasks

We expect you to have:

  • a graduate or undergraduate degree
  • english, at B1 level or higher
  • creativity and a broad outlook
  • unconditional passion for games

Will be a plus:

  • experience working as a scriptwriter, copywriter, or journalist
  • understanding of the games industry
Apply more

Junior Analyst

Analytics, Murmansk

The Paradise Island 2 team is expanding! Authors of the tropical city-builder about creating the ultimate resort are looking for a junior specialist who has a passion for games and wants to become a top-tier analyst.

What you will do:

  • provide analytical support for mobile game projects
  • monitor project metrics
  • check data consistency and integrity
  • prepare analytical reports
  • develop and support project mechanics dashboards

We expect you to have:

  • have deep knowledge of probability and mathematics statistics
  • show an understanding of Python and SQL
  • be experienced in working with data and testing hypotheses
  • have a true passion for games

Would be advantageous:

  • college degree in applied mathematics, statistics, economics or computer science
  • understanding of the mobile game market
  • comprehension of the monetization of mobile games
Apply more

Full Stack Developer

Development, Moscow

We are expanding the internal services development team, and are looking for a full stack developer who will improve existing projects, as well as develop new ones. The portfolio of projects implemented by the team: content localization, HR-system, Art Storage, interactive office map, library, and Legal Space.

What you will do:

  • develop architectural solutions for new projects and integrate them
  • maintain and modify the functionality of existing projects
  • maintain and develop related applications (admin panels, dashboards)
  • write automatic tests
  • prepare projects for CI/CD

We expect you to have:

  • have at least 2 years of full stack web development experience
  • be good at PHP 5+ (Laravel 5+, PHPUnit), JS (NodeJS, Vue 2+, React), Docker and Docker-compose
  • know how to work with package managers and build systems
  • have experience with REST API
  • know how to use Git source code controls (Gitlab)

Would be advantageous:

  • knowledge of Drupal 7+, RabbitMQ, Websockets
Apply more

Environment Artist

Art, Moscow

We are looking for an environment artist for the Gods of Boom mobile shooter. The team continues to actively develop the project, not only by introducing new features and adding new content but also by improving the existing ones in the game.

What you will do:

  • create atmosphere and support the storytelling
  • accept models, import and configure prefabs
  • create and improve the modular constructor of the environment

We expect you to have:

  • know your way around professional 3D modeling software
  • be good at creating stylized textures, and know Texel Density
  • have experience in creating models for game engines
  • know how shaders work
  • know how to assemble scenes and set up lighting in Unity
  • have basic level design skills
  • know how to use level constructor
  • have an awesome portfolio

Would be advantageous:

  • experience with Substance Designer, Painter, and ZBrush
  • ability to create materials by procedural means
  • natural-environment asset sculpting skills and ability to create vegetation models
  • knowledge on how to prototype shaders in Shader Forge or Amplify Shader Editor
  • experience with game engines of current or past generation (UDK, UE4, CryEngine, etc.)
  • experience with World Machine
  • ability to create and paint landscapes
Apply more
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