Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

UI/UX Designer

Game design, Moscow, Russia

New tools have significantly accelerated UI development. States, animated prototypes, tinkering designs to make it functional, game UI/UX, analytics and A/B testing fit into the internal rule of "0 seconds". We want millions of our players (who play Guns of Boom, The Tribez, Airport City, The New Mystery Manor) to be even more happy with our games.

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

Apply more

Level design expert

Game design, Moscow, Russia

A new team of casual game mechanics is working on Match-3, Solitaire, Mahjong, Bubble Shooter, and so on. Tools, assets and analytics allow us to create content, test, make it live, adapt and distribute between projects. There's much more to do, and nothing can stop us from bringing joy to millions of players around the world.

To learn more about our modular approach to developing Match-3 projects see our presentation at DevGAMM'19

Apply more

MARKETING ANALYST

Analytics, Moscow, Russia

We are redefining the work of the Market Analysis team and shifting focus to the analysis of marketing activities, marketing scaling, and analytical support of traffic purchasing solutions. Projects for starters: Guns of Boom, The Tribez, Airport City, The New Mystery Manor.

Link to the presentation of GI's VP of Games Services.

Apply more

Junior QA

Development, Moscow, Russia

Game Insight is the world’s leading innovator of mobile and social games. Game Insight’s portfolio includes games of different genres, operated around the world, and has an audience of more than 300 million players. Game Insight is based in Vilnius, Lithuania with development studios in Eastern Europe and the Baltic States.

You will be surrounded by people who can teach you a lot, so join us for the experience, priceless for further work in game dev.

What you will do:

  • check how our games work on iOS/Android/Windows/WEB platforms
  • interact with the development team
  • compile and maintain test documentation

We expect you to have:

  • have experience with games for iOS/Android/Windows/WEB platforms
  • understand how the market for mobile devices and mobile software works

Will be advantageous:

  • experience with bug tracking systems
Apply more

Game Designer

Game design, Moscow, Russia

A month ago, we rolled out the best Airport City update in the history of the game, making the project twice as big. We liked it, and now we want even more. We test hypotheses, analyze user behavior and the market, including mobile games of other genres, come up with new features, make players happier.
Let’s make casual great again!

#gogameinsight

We expect you to have:

  • have at least 2 years of work experience as a game designer
  • understand mobile development, including the specifics of free-to-play
  • have a portfolio of awesome projects
  • know Live-Ops, game mechanics, meta-mechanics and be able to combine them
  • have a huge passion for games
Apply more

Junior Developer

Development, Moscow, Russia

What you will do:

  • create tools to optimize work with Unity (work with Git and external services)
  • support current native plugins (Android / Java, iOS / Objective-C / Swift) for Unity games

We expect you to have:

  • experience in developing mobile apps (Android/Java/Gradle, iOS/Objective-C/Swift)
  • ability to read someone else's code

Will be an advantage:

  • basic knowledge of Git/Gitlab/Github
  • experience in developing shell/bash scripts
  • Knowledge on how to integrate external API services
  • Intermediate/Upper Intermediate English level
Apply more

Financial Controller

Back office, Taganrog, Russia

Game Insight is the world’s leading innovator of mobile and social games. Game Insight’s portfolio includes games of different genres, operated around the world, and has an audience of more than 300 million players. Game Insight is based in Vilnius, Lithuania with development studios in Eastern Europe and the Baltic States.

For one of our studios, we need a financial skeptic, a real number virtuoso, attentive to details, and loves to keep everything under control. You will have to become a real hero of Excel spreadsheets and document management. In return you’ll get an amazing team and exciting work in gamedev.

What you will do:

  • manage documents of a gamedev studio
  • work together with accountants, prepare documentation for payment/reconciliation with contractors
  • monitor compliance with primary documentation
  • participate in inventory

We expect you to have:

  • have an Economics degree
  • have 1+ year of experience working in the financial sector
Apply more

Senior С++ developer (iOS/Android)

Development, Nizhny Novgorod, Russia

What you will do:

  • ensure that our games work perfectly on mobile platforms
  • analyze and fix platform bugs and crashes
  • support and develop the integration of game code with platform code
  • integrate third-party SDKs

We expect you to have:

  • be fluent in C++
  • have experience in developing apps for iOS/Android

Will be an advantage:

  • experience in developing mobile games
Apply more

Senior C++ developer

Development, Nizhny Novgorod, Russia

What you will do:

  • create game logic, game systems, and game interfaces
  • develop tools

We expect you to have:

  • have excellent C++ programming skills, and at least a year of experience
  • excellent understanding of OOP principles in C++
  • passion for games

Will be an advantage:

  • knowledge and experience with STL, including C++11 standard
  • experience with Git or other version control systems
  • experience with client-server applications
  • knowledge on how to develop apps for mobile: iOS, Android, Windows Phone and others
Apply more

Project Coordinator

Project management, Moscow, Russia

The internal services development team is expanding and intends to deliver even more awesome projects for internal customers. We are looking for the God of backlog and project chatrooms. We offer a diverse portfolio of projects from back-office to development: content localization, HR system, Art Storage, interactive office map, library, Legal Space.

What you will do:

  • take part in the management of IT projects
  • follow up project syncs
  • master the Gantt charts
  • handle production, and vigorously question resolved tasks in Jira
  • help colleagues in project chatrooms
  • manage admin pages and update guides
  • be the evangelist of internal services

We expect you to have:

  • at least a year of experience in project management
  • love checklists, task trackers and planning
  • be a philanthropist
  • know English at a pre-intermediate level

Will be an advantage:

  • experience with dynamic requirements
  • proficiency in prototyping tools
  • understanding the technical background of development and testing
  • an eye for quality UI/UX solutions
Apply more

2D Artist

Art, Nizhny Novgorod, Russia

Artist wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • Create game art: buildings, characters, props
  • Interact with producers and game designers to achieve top results
  • Work in an existing pipeline and a defined style
  • Master new tools

We expect you to have:

  • Pertinent game portfolio
  • Ability to work with a graphics tablet
  • Professional level of Adobe Photoshop
  • Understanding of GUI and 2D/3D asset creating process
  • Base knowledge of 3D-modeling in Blender, 3ds Max
  • Ability to work in a given style

Will be an advantage:

  • Art education
  • Understanding of UI design basics
  • High mastery in one of the following: illustration, visual effects, UI design
Apply more

Senior Game Designer

Game design, Taganrog, Russia

We are looking for an experienced game designer to work on our exciting hidden object game. You will form the link between producers and developers, look for trends in the array of game statistics, and make sure that the game brings not only joy, but also profit.

What you will do:

  • participate in the development of a hidden object mobile game, as a lead game designer
  • develop the main parts of the gameplay
  • develop the monetization components
  • together with programmers and designers, create the basis of a successful game
  • evaluate game stats, for a better understanding of the audience
  • track new features and analyze the results

We expect you to have:

  • at least 3 years’ experience as a game designer
  • good knowledge of the f2p gaming market and current gaming trends
  • portfolio of commercially successful projects
  • experience with hidden object projects
  • outstanding team management skills
  • passion for games

Huge advantage:

  • mathematical knowledge (linear algebra, probability theory)
  • good command of English
Apply more

Social Media Manager

Marketing, Moscow, Russia

The popular mobile shooter, Guns of Boom, needs a creative content/SMM manager who has an aesthetic sense, ability to track patterns and communicate with the audience in the language it knows best. You will have to work on our social media presence, and ensure the delivery of first-class content to the large community of esports enthusiasts.

What you will do:

  • create content from scratch, distribute and schedule posts for different groups and accounts on social media
  • work with designers, video production, translators and copywriters
  • create social media strategies based on the global goals of the project
  • create guides for communication, and adhere to them
  • work with the audience, conduct research and collect data
  • work with reports and analytics on social media
  • ensure a balance between teamwork and the need to make independent decisions

We expect you to have:

  • 1-3 years of experience in SMM or content management
  • excellent Russian language skills
  • upper-Intermediate English level
  • understanding how social media works

Would be an advantage to have:

  • analytical skills, knowledge on how to use social media metrics
  • creativeness, unconventional approach to problem-solving
  • extensive gaming experience (popular PC games, MMO, TCG) would be a big advantage
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • take part in creating Hidden Object scenes and develop game mechanics
  • configure quests, items, collections, and locations
  • manage documentation
  • develop and maintain in-game events and promotions
  • compile, update and maintain in-game descriptions and FAQs
  • think through and develop the storylines
  • calculate and maintain up-to-date gaming economy and balance

We expect you to have:

  • at least 3 years’ experience as a game designer
  • experience in creating and developing Hidden Object games
  • understanding of the key game mechanics
  • ability to formulate objectives, monitor progress and accept results
  • experience working on a project in operation
  • knowledge of the basic f2p metrics
  • good knowledge of the f2p gaming market and relevant gaming trends
  • portfolio of released, commercially successful projects, including f2p projects
  • extensive gaming experience and passion for games

Will be an advantage:

  • higher technical education
  • experience in creating Hidden Object scenes
  • programming skills
  • knowledge on how to use Wiki Confluence and Jira
  • experience working with remote teams
  • UI design skills
  • intermediate or above English level
Apply more

Project Manager

Project management, Taganrog, Russia

We need an experienced and efficient project manager who is ready to take over the team to help it achieve big goals. Join us and become a gamedev hero!

What you will do:

  • make time estimates, and ensure timely completion of tasks
  • work in close conjunction with the producer
  • take responsibility for the implementation and associated risks
  • manage release of content and technical game updates
  • manage the team and ensure its professional development
  • build communication between all participants in production and operation
  • manage game development schedule
  • make reports on the state of the game and the activities of the team
  • maintain workflow-related documentation

We expect you to have:

  • 3 years of similar work experience
  • knowledge of f2p market and current trends
  • portfolio of successful projects

Will be an advantage:

  • ability to manage a remote team
Apply more

LEAD PRODUCT ANALYST

Analytics, Moscow, Russia

Right now we are globally improving our product analytics. A new pipeline is coming and you can have a say in its development.

Do you like and know how to look for growth points? Can you improve monetization, arrange A/B tests and work daily with a wide portfolio of games like The New Mystery Manor, Guns of Boom, Frozen Flowers, The Tribez, Airport City?

We expect you to have:

  • data analysis and marketing experience
  • experience working with dream-teams in the gaming industry
  • strong R or Python skills
  • huge passion for games
Apply more

C++ Developer

Development, Minsk, Belarus

For our coolest game projects, we are looking for a smart developer who is well versed in C++. If you like to work on beautiful, interesting games for mobile platforms and solve non-standard tasks, you are the person we need on our team.

What you will do:

  • participate in the creation of mobile games (Android, iOS, FB Instant Games, Windows Phone, Web)
  • develop game logic and UIs

We expect you to have:

  • at least 1-year experience working with C++
  • good knowledge of algorithms
  • ability to understand someone else's code and write readable code

Will be an advantage:

  • knowledge of Java, JavaScript, MySQL, MongoDb, Ant
  • experience with SVN, Git
  • understanding of the basic Android, iOS
Apply more

Lead Fullstack Developer

Development, Moscow, Russia

What you will do:

  • Create and maintain company's websites and landing pages
  • Develop internal web services and tools
  • Adapt company's web resources for mobile browsers

We expect you to have:

  • Knowledge of PHP, JS, jQuery, Node.js
  • At least 2 years of experience developing websites, services, or web applications
  • Front and back end development skills, experience in creating layouts
  • Knowledge and experience with the REST API
  • Portfolio of developed sites/services/applications

Will be an advantage:

  • Knowledge of the Drupal API
  • Experience with Bootstrap
Apply more

Lead C++ Developer

Development, Taganrog, Russia

What you will do:

  • manage C++ development team
  • support and improve architecture
  • help your team grow, resolve emerging issues
  • do development work independently

We expect you to have:

  • "God of C++" expertise level (C++11 and higher)
  • experience developing for iOS / Android, creating multithreaded and network applications
  • development team management skills
  • ability to structure processes

Will be an advantage:

  • other programming language skills
  • experience as a Development Manager/Team Lead
Apply more

Match-3 Level Designer

Game design, Moscow, Russia

We’re looking for a top-tier level designer who knows their way around casual games. You’ll make new levels, improve old ones and come up with mechanics that’ll keep players glued to the screen for hours. More details below.

What you will do:

  • create new level elements and their mechanics
  • make, evaluate, fix and fine-tune new and existing levels
  • analyze the stats of game levels and tweak their balance
  • design and test features for the level editor
  • influence the game’s rapidly-developing design

We expect you to have:

  • understanding of game balance and the speed of content consumption
  • ability to combine creativity with testing and balancing
  • huge gaming experience with Match-3 games and other casual genres
  • a true passion for creating casual games

Will be an advantage:

  • ability to absorb and analyze big chunks of data
  • experience with version control systems (svn, git)
  • familiarity with 2D and 3D level editors or game engines (Unity, Unreal Engine, Game Maker and others)
  • experience in using graphic suites and creating presentations
Apply more

Producer

Project management, Moscow, Russia

Wanted: an enthusiastic producer for a successful casual games project. We’re looking for someone who can help our accomplished team achieve even greater results.

What you will do:

  • creating strategies for the development of a large, successful casual games project
  • searching for new growth points and correcting weak points
  • generating ideas for content and functionality that will improve the target metrics
  • controlling performance and introducing new mechanics and events
  • closely interacting with the marketing team
  • controlling the quality of solutions for game design

We expect you to have:

  • an endless passion for games (of different genres, on different platforms)
  • willingness to make decisions and take responsibility
  • good knowledge of the free-to-play games market, game genres, game trends
  • at least 2 years of experience working as a producer or leading game designer
  • analytical thinking, ability to articulate thoughts and explain decisions
  • an understanding of the basics of art design (styles, modern trends) and marketing is not required, but would be a huge plus
Apply more

Environment Artist

Art, Moscow, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • assemble levels in Unity, adjust lighting
  • receive models, import and customize prefabs
  • create and improve models and textures of environment objects
  • create environment tile textures
  • customize post processes and color correction

We expect you to have:

  • impressive portfolio
  • excellent knowledge of 3D modeling packages (Maya or 3ds Max)
  • experience in manual or automative retopology of lowpoly models using hipoly
  • ability to create stylized textures, understanding of Texel Density
  • experience in creating models for game engines
  • understanding of shaders
  • experience building scenes and tinker lighting using Unity
  • level design basics
  • knowledge in level designers

Will be an advantage:

  • experience with Substance Designer and ZBrush
  • ability to create materials using procedural means
  • skills in sculpting organic environment objects and creating vegetation models
  • ability to prototype shaders in Shader Forge or Amplify Shader Editor
  • experience with current or previous-generation game engines (UDK, UE4, СryEngine, etc.)
  • experience with World Machine, ability to create and paint landscapes
Apply more

3D Artist

Art, Novosibirsk, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Junior Technical Artist

Art, Nizhny Novgorod, Russia

What you will do:

  • process and preserve content created by artists for later use in the game
  • manage the storage systems for art (systematize, maintain its relevance)
  • create scripts to make work with art easier
  • integrate art into the game

We expect you to have:

  • excellent Adobe Photoshop skills
  • basic knowledge of scripting languages
  • patience, attention to detail, sense of responsibility

Will be an advantage:

  • basic C++ skills
Apply more

Game designer

Game design, Minsk, Belarus

What you will do:

  • fine-tune the game’s balance
  • implement new game mechanics
  • analyze game metrics and work on monetization

We expect you to have:

  • understanding of the specifics of social and casual mobile games
  • experience in building, calculating, and debugging game balance
  • advanced knowledge of Google Sheets / Excel, experience with SQL
  • knowledge of popular game mechanics, basic game metrics, ability to measure performance

Will be an advantage:

  • knowledge of Python / Lua programming languages
  • experience with Tableau
Apply more

Game Designer

Game design, Taganrog, Russia

What you will do:

  • invent cool mechanics
  • fine-tune game parameters: from objects to functionality
  • work together with narrative designers, artists and programmers

We expect you to have:

  • at least 1-year experience as a Game Designer
  • thorough knowledge of the f2p market
  • passion for making great mobile games
  • ability to tackle new challenges on the fly
  • ability to clearly express your thoughts and ideas

Will be an advantage:

  • experience with HOG and Match-3 genres
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • participate in the development of a large mobile project as a Game Designer
  • develop core gameplay and main modules
  • work in a team of developers and designers
  • analyze player behavior, formulate and test hypotheses
  • supervise and evaluate new features

We expect you to have:

  • a minimum of 3 years experience in a similar position
  • a portfolio of delivered projects
  • excellent knowledge of the mobile games market
  • understanding of game mechanics and meta-mechanics, as well as the ability to use and adapt them as needed
  • the ability to clearly express ideas and work with documentation
  • a desire to work in a fast-paced environment
  • a passion for creating great games
  • experience in developing PvP games will be an advantage
  • great teamwork skills and the ability to compromise
Apply more

Community manager

Community, Moscow, Russia

What you will do:

  • work with the English-speaking community of Guns of Boom
  • develop and expand the community, increase player engagement
  • develop programs to identify key influencers and leverage these community members to help evangelize the product for the community. Understand community concerns, and communicate community status to internal development partners.
  • define messaging strategy based on the content calendar which is designed to keep engagement across various channels at a maximum level. Help stimulate and moderate player conversations across the social media channels
  • collaborate on defining and helping to execute the community engagement strategy driven by the Community Lead
  • support marketing activities, participate in exhibitions and conferences
  • operate a pool of creative and exciting tasks

We expect you to have:

  • C1 English level and above
  • knowledge of the specifics of working with communities, understanding the mindset and cultural code of audiences in North America and Europe
  • ability to view a new feature from all angles and think through a communication strategy taking into account external factors
  • experience in managing communities, strong understanding of social media services, mechanics, and trends, especially on Reddit, Facebook, and Twitter
  • ability to quickly respond to a situation and defuse it, to build a constructive dialogue not only in the “question-answer” manner
  • proactive attitude, creativity, willingness to seek non-standard solutions

Will be an advantage:

  • at least 1 year of experience in a similar position. Experience in the video games industry a significant plus
  • experience with English-speaking audiences
  • successful cases of working with communities that have solved a certain problem or helped to reach a certain goal
  • passion for esports and knowledge of disciplines on the mobile market
  • extensive gaming experience
  • empathy and understanding of the principles of human psychology
  • attention to detail, self-motivated work style
Apply more

PHP Developer (Back End)

Development, Nizhny Novgorod, Russia

What you will do:

  • develop game server management panels
  • develop backend services

We expect you to have:

  • PHP 5.6+ development experience
  • experience with SQL databases
  • knowledge on how to use Git
  • experience developing web applications (HTML, CSS, JavaScript)

Will be an advantage:

  • experience developing server applications using Node.js, TypeScript
  • understanding of the OOP principles
  • experience developing REST API's
  • practical knowledge about NoSQL databases
Apply more

Unity3D Developer

Development, Moscow, Russia

What you will do:

  • develop and improve the mechanics of mobile games
  • execute R&D
  • integrate third-party services, develop prototypes of new game features

We expect you to have:

  • experience in developing and launching games for mobile platforms on Unity3D
  • at least 3 years experience working with C#
  • ability to develop and maintain a nice, unbreakable architecture
  • good social skills, ability to compromise
Apply more

Art Director

Art, Moscow, Russia

Feng Zhu Meetup: Think. How it was

What you will do:

  • motivate, lead and supervise your team of artists to ensure their consistent development
  • ensure that the art produced is of the highest quality
  • together with producers, managers and other team members, develop visual concepts and ideas
  • create concepts, illustrations, sketches and supporting documentation to maintain and develop a clear visual style
  • develop the visual style, design and overall look of the project

We expect you to have:

  • at least 5 years experience in game development
  • experience in creating a unique visual style in prior projects
  • the ability to see the desired result while looking for common ground with talented artists and developers
  • the ability to create sketches, illustrations, and models (skills for creating animation and video will be a plus)
  • the ability to work within the framework of an existing visual style
Apply more

C++ Developer

Development, Moscow, Russia

What you will do:

  • modify and improve the game engine
  • work with GUI and refine AI systems
  • implement new and maintain existing game mechanics

We expect you to have:

  • excellent C++ skills (at least 3 years of experience)
  • at least 2 years of experience in game development
  • knowledge of OOP principles, basic algorithms, data structures, and STL
  • the ability to work in a team and meet deadlines

Will be an advantage if you have:

  • experience in developing applications for iOS / Android
  • experience with C++11
  • knowledge of 3D mathematics
  • experience in developing multi-threaded and network applications
Apply more

3D Artist

Art, Moscow, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Interface Designer (UI/UX)

Art, Moscow, Russia

What you will do:

  • Develop and maintain style and create graphical user interface layouts for a whole spectrum of gaming systems
  • Create designs for graphic controls: windows, menus, buttons, icons, etc.
  • Maintain, support, and develop interface solutions for existing projects
  • Complete creative tasks from game designers and technical requests from programmers
  • Implement innovative elements to provide the best gaming experience

We expect you to have:

  • a strong Portfolio
  • 3-5 years experience in a Lead/Senior UI designer role
  • a strong ability to learn: you will be working with cutting-edge in-house tools that you will need to master in order to evolve with the UI team.
  • a deep understanding and passion for Interface Design and User Experience. The ability to foresee the entire tree structure of modules, including predicting error states and identifying revenue impact points.
  • passion for games
  • proficiency in current UI/UX toolsets including the Adobe Creative Cloud, Sketch, InVision, as well as prototyping tools (Protopie, Figma, etc)
  • the ability to present your ideas clearly to a team of stakeholders with wireframe breakdowns (InVision, Miro, etc)

Will be an advantage:

  • drawing and Traditional Art background
  • experience in Polygraphy
  • awareness of current trends and developments in graphical game design
  • the ability to come up with a concept and a solution within given limits and style
  • an eye for color, plasticity, compositional flow, and rhythm
Apply more

Product Analyst

Analytics, Moscow, Russia

What you will do:

  • calculate the efficiency of updates, offers and in-game events
  • develop new approaches to collecting data and controlling the integrity of already-available data
  • run A/B tests
  • analyze game economics, balance, player behavior, influence of external factors, etc

We expect you to have:

  • a degree in applied maths/statistics, economics/finance, or computer science
  • outstanding knowledge of probability and statistics
  • proficiency with R or Python, as well as knowledge of SQL (we use PostgreSQL)
  • minimum 1 year experience working with data
  • passion for games

Huge advantage:

  • knowledge of machine learning and neural networks
  • expertise in games (analysis, trends, market players, popular mechanics)
  • understanding of monetization in games
Apply more

C++ Developer

Development, Nizhny Novgorod, Russia

What you will do:

  • create game logic, game systems and game UI's
  • develop tools

We expect you to have:

  • at least 1 year programming experience with C++
  • excellent understanding of OOP principles in C++
  • passion for games

Huge advantage:

  • knowledge and experience with STL, including standard C++11
  • experience with Git or other version control systems
  • experience in working on client-server applications
  • development for mobile platforms experience: iOS, Android, Windows Phone, etc.
Apply more
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