Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

Senior С++ developer (iOS/Android)

Development, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

Check out our first artbook about The Tribez universe!

Apply more

UI/UX Lead

Game design, Moscow, Russia

A new level of UI development, innovative tools, a big distributed team of designers and artists, and GI’s huge expertise are already bringing millions of players around the world the joy of gameplay. But we want more! We’re looking for a professional leader to spearhead our UI/UX team!

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

Apply more

MARKETING ANALYST

Analytics, Moscow, Russia

We are redefining the work of the Market Analysis team and shifting focus to the analysis of marketing activities, marketing scaling, and analytical support of traffic purchasing solutions. Projects for starters: Guns of Boom, The Tribez, Airport City, The New Mystery Manor.

Link to the presentation of GI's VP of Games Services.

Apply more

Lead 2D Artist

Art, Novosibirsk, Russia

We are looking for an artist who will lead our games’ art team. We want to further develop art, along with the tools, and strengthen our ranks to make millions of players around the world even happier.

You will have to lead a team of artists, help them develop tools, control the quality of art on the projects and give feedback, develop and maintain the common graphic style of our games, particularly one of our Hidden Object games.

We expect you to have:

  • have minimum of 3 years work experience in a similar position
  • have an Arts degree and a cool portfolio
  • be able to create and adhere to a given visual style
  • have previous experience with Hidden Object games
  • be passionate about games

Would be advantageous:

  • work experience with 2D animation or understanding the basics of it
  • experience with UI
  • general knowledge of 3D editors
  • understanding of iterative development processes
Apply more

Community Manager

Marketing, Moscow, Russia

Our hardcore mobile shooter, Gods of Boom, has already won over millions of players, and the team continues to actively develop the project by regularly releasing updates, adding new content to the game and launching events. We want to strengthen the team of community managers, and are looking for an experienced specialist to work with a western audience.

What you will do:

  • work with the English-speaking community of Gods of Boom
  • develop and expand the community, increase engagement level
  • help stimulate and moderate player conversations across the social media channels
  • identify key influencers and leverage these community members to help evangelize the product for the community.
  • manage and expand our YouTube creators program
  • understand community concerns, and transfer them to the internal development department
  • support marketing activities, participate in exhibitions and conferences

We expect you to have:

  • have at least 1 year of experience in a similar position in the video games industry
  • know English at C1 level or above
  • understand the mindset and cultural code of audiences in NA/EU
  • be experienced in working with game bloggers/streamers
  • know how to manage communities, have a good understanding of social media platforms mechanics and trends, especially Discord, Instagram, Facebook, Twitter
  • be able to quickly respond to a situation and smooth it out, to build a constructive dialogue, not only in a “question-answer” manner
  • be able to view a new game feature from all angles and think through a communication strategy considering the external factors

Would be advantageous:

  • passion for esports, and knowledge of disciplines on the mobile market
  • streaming experience
  • knowledge of Spanish/Portuguese would be a big advantage
Apply more

Junior Project Manager

Project management, Murmansk, Russia

The team that works on the mobile Hidden Object game Mystery Manor is actively developing the project. We are looking for a beginner who is passionate about games and wants to develop their project management skills.

What you will do:

  • build communication between production and project teams
  • monitor the timely completion of tasks
  • help the team maintain the pipeline and roadmap of the game
  • create reports on the state of the game, and team activities
  • track releases of content and technical game updates

We expect you to have:

  • know the F2P games market
  • have a higher technical education
  • be passionate about games

Would be advantageous:

  • management experience (with teams of 5+ people)
  • experience running a remote team
Apply more

Interface Designer (UI/UX)

Art, Moscow, Russia

What you will do:

  • develop and maintain style and create graphical user interface layouts for a whole spectrum of gaming systems
  • create designs for graphic controls: windows, menus, buttons, icons, etc.
  • maintain, support, and develop interface solutions for existing projects
  • complete creative tasks from game designers and technical requests from programmers
  • implement innovative elements to provide the best gaming experience

We expect you to have:

  • a strong Portfolio
  • 3-5 years experience in a Lead/Senior UI designer role
  • a strong ability to learn: you will be working with cutting-edge in-house tools that you will need to master in order to evolve with the UI team
  • a deep understanding and passion for Interface Design and User Experience. The ability to foresee the entire tree structure of modules, including predicting error states and identifying revenue impact points
  • passion for games
  • proficiency in current UI/UX toolsets including the Adobe Creative Cloud, Sketch, InVision, as well as prototyping tools (Protopie, Figma, etc)
  • the ability to present your ideas clearly to a team of stakeholders with wireframe breakdowns (InVision, Miro, etc)

Will be an advantage:

  • drawing and Traditional Art background
  • experience in Polygraphy
  • awareness of current trends and developments in graphical game design
  • the ability to come up with a concept and a solution within given limits and style
  • an eye for color, plasticity, compositional flow, and rhythm
Apply more

Game Designer

Game design, Moscow, Russia

The team of the popular mobile shooter Gods of Boom, continue to actively develop the project. We are looking for a game designer who will work on visual content, and will become a link between a team of game designers and artists, to make our players even happier.

What you will do:

  • form, develop and determine the flow of events, seasons, content plan and the lore of the game
  • invent and develop new content and style, collect references
  • order in-game art and add content to the admin panel

We expect you to have:

  • have at least 3 years of similar work experience
  • know the ins and outs of the mobile gaming market
  • understand game mechanics, meta-mechanics, and have the ability to combine and use them
  • be passionate about games
Apply more

UI/UX Designer

Art, Moscow, Russia

New tools have significantly accelerated UI development. States, animated prototypes, tinkering designs to make it functional, game UI/UX, analytics and A/B testing fit into the internal rule of "0 seconds". We want millions of our players (who play Guns of Boom, The Tribez, Airport City, The New Mystery Manor) to be even more happy with our games.

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

We expect you to have:

  • impressive portfolio
  • 3-5 years experience as a Senior Interface Designer
  • excellent understanding of UI/UX principles
  • interface module architecture forming skills, including dead-end branches and points with the highest impact
  • mastery of Adobe Creative Cloud / Sketch / InVision packages, as well as Protopie / Figma and other prototyping tools
  • huge passion for games
Apply more

IT Service Team Lead

Back office, Moscow, Russia

Our IT team is developing a service approach within the company by optimizing IT processes and improving the quality of service. We are looking for an outstanding manager who will lead the team of service administrators, to help the creators of our projects make players even happier.

What you will do:

  • organize and manage a service support team
  • develop the processes, regulations, and instructions to improve the quality of support
  • control and coordinate solutions to user requests
  • maintain the incident/request management system
  • write and update instructions for users
  • analyze the needs and track requests for changes to the services provided
  • organize and maintain personal accounts and access to resources
  • work with counterparties, offers, contracts
  • control bill payment for services

We expect you to have:

  • have extensive knowledge about network architecture and administration (Windows and Linux)
  • be good at organizing and managing a group of helpdesk system specialists
  • know English at pre-intermediate level or above

Would be advantageous:

  • experience with cloud services
  • experience with Atlassian JIRA/Confluence
  • knowledge of ITIL/ITSM
  • creative approach to SaaS solutions
Apply more

Junior Technical Support Specialist

Development, Moscow, Russia

Our IT team is developing a service approach within the company. We optimize IT processes, reduce the speed of completing internal requests and continue to work on the quality of the service. We help the authors of our projects to make players happy.

We expect you to have:

  • know how to troubleshoot software, PCs and office equipment
  • have advanced knowledge of any operating system
  • be familiar with the hardware of computers and laptops
  • have a service approach to working with clients
  • be passionate about games
Apply more

Technical Artist

Art, Moscow, Russia

The team that works on the popular mobile shooter Guns of Boom, continues to actively develop the project by enhancing the development of functional and visual prototypes, creating new features, and experimenting with new technologies. Whatever it takes to make our players happy!

We expect you to have:

  • know Unity 3D
  • be good at scripting languages
  • know the image rendering principles, as well as the technical constraints
  • have experience with shaders and optimizing graphic content for mobile devices
  • have good Maya/3ds Max and Photoshop skills
  • have a portfolio of cool projects
  • be passionate about games

The following experience would be an advantage:

  • experience in creating tools and plugins for Unity
  • experience in writing scripts and plugins for Photoshop, Maya, 3dsMax
  • animation and VFX design skills
Apply more

Lead 2D Artist

Art, Moscow, Russia

For our Mind Fitness and Sim/Tycoon projects, we've created a convenient constructor that made prototyping new game mechanics and inserting art into builds, faster and easier. We want to further develop our art, our tools, and strengthen the team to make millions of players around the world even happier.

We expect you to have:

  • have an Arts degree
  • be familiar with Mind Fitness mechanics (Match-3, Solitaire, Mahjong)
  • know how to develop visual stylistics and adhere to a given style
  • be passionate about games

The following experience would be an advantage:

  • experience with 2D animation
  • experience with UI
  • general knowledge of 3D editors
  • understanding of the iterative development processes
Apply more

C++ developer

Development, Nizhny Novgorod, Russia

The authors of The Tribez, one of the most successful projects in the genre of City Builder and Adventure, are developing a new game! We have an ambitious goal: To become the leaders in the genre. You will have to create server-side game logic and look for non-trivial solutions. We are ready to do whatever it takes to win the hearts of millions of players.

Check out our first artbook about The Tribez universe!

We expect you to have:

  • have development experience using C# (Unity only would not suffice)
  • be familiar with asynchronous programming using C# (async/await)
  • be experienced in designing object-oriented systems
  • be passionate about games

The following experience would be an advantage:

  • work with MongoDB or other NoSQL databases
  • work with ElasticSearch + Kibana
Apply more

Senior C++ developer

Development, Nizhny Novgorod, Russia

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems, and game interfaces
  • develop tools

We expect you to have:

  • have excellent C++ programming skills, and at least a year of experience
  • excellent understanding of OOP principles in C++
  • passion for games

Will be an advantage:

  • knowledge and experience with STL, including C++11 standard
  • experience with Git or other version control systems
  • experience with client-server applications
  • knowledge on how to develop apps for mobile: iOS, Android, Windows Phone and others
Apply more

C++ Developer

Development, Nizhny Novgorod, Russia

Check out our first artbook about The Tribez universe!

What you will do:

  • create game logic, game systems and game UI's
  • develop tools

We expect you to have:

  • at least 1 year programming experience with C++
  • excellent understanding of OOP principles in C++
  • passion for games

Huge advantage:

  • knowledge and experience with STL, including standard C++11
  • experience with Git or other version control systems
  • experience in working on client-server applications
  • development for mobile platforms experience: iOS, Android, Windows Phone, etc.
Apply more

Senior С++ Developer (iOS/Android)

Development, Moscow, Russia

The authors of The Tribez, one of the most successful games in the genre of City Builder and Adventure, want to take mobile platform support to a new level. We build smooth, error-free games and introduce the latest innovations for iOS and Android platforms. Whatever it takes to make our players happy!

We expect you to have:

  • be fluent in C++
  • have experience in developing commercial projects for iOS and/or Android
  • be passionate about games

Experience in developing mobile games would be an advantage.

Apply more

Senior Game Designer

Game design, Taganrog, Russia

We are looking for an experienced game designer to work on our exciting hidden object game. You will form the link between producers and developers, look for trends in the array of game statistics, and make sure that the game brings not only joy, but also profit.

What you will do:

  • participate in the development of a hidden object mobile game, as a lead game designer
  • develop the main parts of the gameplay
  • develop the monetization components
  • together with programmers and designers, create the basis of a successful game
  • evaluate game stats, for a better understanding of the audience
  • track new features and analyze the results

We expect you to have:

  • at least 3 years’ experience as a game designer
  • good knowledge of the f2p gaming market and current gaming trends
  • portfolio of commercially successful projects
  • experience with hidden object projects
  • outstanding team management skills
  • passion for games

Huge advantage:

  • mathematical knowledge (linear algebra, probability theory)
  • good command of English
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • take part in creating Hidden Object scenes and develop game mechanics
  • configure quests, items, collections, and locations
  • manage documentation
  • develop and maintain in-game events and promotions
  • compile, update and maintain in-game descriptions and FAQs
  • think through and develop the storylines
  • calculate and maintain up-to-date gaming economy and balance

We expect you to have:

  • at least 3 years’ experience as a game designer
  • experience in creating and developing Hidden Object games
  • understanding of the key game mechanics
  • ability to formulate objectives, monitor progress and accept results
  • experience working on a project in operation
  • knowledge of the basic f2p metrics
  • good knowledge of the f2p gaming market and relevant gaming trends
  • portfolio of released, commercially successful projects, including f2p projects
  • extensive gaming experience and passion for games

Will be an advantage:

  • higher technical education
  • experience in creating Hidden Object scenes
  • programming skills
  • knowledge on how to use Wiki Confluence and Jira
  • experience working with remote teams
  • UI design skills
  • intermediate or above English level
Apply more

Project Manager

Project management, Taganrog, Russia

We need an experienced and efficient project manager who is ready to take over the team to help it achieve big goals. Join us and become a gamedev hero!

What you will do:

  • make time estimates, and ensure timely completion of tasks
  • work in close conjunction with the producer
  • take responsibility for the implementation and associated risks
  • manage release of content and technical game updates
  • manage the team and ensure its professional development
  • build communication between all participants in production and operation
  • manage game development schedule
  • make reports on the state of the game and the activities of the team
  • maintain workflow-related documentation

We expect you to have:

  • 3 years of similar work experience
  • knowledge of f2p market and current trends
  • portfolio of successful projects

Will be an advantage:

  • ability to manage a remote team
Apply more

LEAD PRODUCT ANALYST

Analytics, Moscow, Russia

Right now we are globally improving our product analytics. A new pipeline is coming and you can have a say in its development.

Do you like and know how to look for growth points? Can you improve monetization, arrange A/B tests and work daily with a wide portfolio of games like The New Mystery Manor, Guns of Boom, Frozen Flowers, The Tribez, Airport City?

We expect you to have:

  • data analysis and marketing experience
  • experience working with dream-teams in the gaming industry
  • strong R or Python skills
  • huge passion for games
Apply more

C++ Developer

Development, Minsk, Belarus

For our coolest game projects, we are looking for a smart developer who is well versed in C++. If you like to work on beautiful, interesting games for mobile platforms and solve non-standard tasks, you are the person we need on our team.

What you will do:

  • participate in the creation of mobile games (Android, iOS, FB Instant Games, Windows Phone, Web)
  • develop game logic and UIs

We expect you to have:

  • at least 1-year experience working with C++
  • good knowledge of algorithms
  • ability to understand someone else's code and write readable code

Will be an advantage:

  • knowledge of Java, JavaScript, MySQL, MongoDb, Ant
  • experience with SVN, Git
  • understanding of the basic Android, iOS
Apply more

Lead C++ Developer

Development, Taganrog, Russia

What you will do:

  • manage C++ development team
  • support and improve architecture
  • help your team grow, resolve emerging issues
  • do development work independently

We expect you to have:

  • "God of C++" expertise level (C++11 and higher)
  • experience developing for iOS / Android, creating multithreaded and network applications
  • development team management skills
  • ability to structure processes

Will be an advantage:

  • other programming language skills
  • experience as a Development Manager/Team Lead
Apply more

Producer

Project management, Moscow, Russia

Wanted: an enthusiastic producer for a successful casual games project. We’re looking for someone who can help our accomplished team achieve even greater results.

What you will do:

  • creating strategies for the development of a large, successful casual games project
  • searching for new growth points and correcting weak points
  • generating ideas for content and functionality that will improve the target metrics
  • controlling performance and introducing new mechanics and events
  • closely interacting with the marketing team
  • controlling the quality of solutions for game design

We expect you to have:

  • an endless passion for games (of different genres, on different platforms)
  • willingness to make decisions and take responsibility
  • good knowledge of the free-to-play games market, game genres, game trends
  • at least 2 years of experience working as a producer or leading game designer
  • analytical thinking, ability to articulate thoughts and explain decisions
  • an understanding of the basics of art design (styles, modern trends) and marketing is not required, but would be a huge plus
Apply more

3D Artist

Art, Novosibirsk, Russia

Artist for the mobile FPS Guns of Boom wanted! If becoming a part of a mobile game project, creating amazing things, and growing as a professional is something you've always dreamed of, apply now!

Feng Zhu Meetup: Think. How it was

What you will do:

  • create 3D models of characters and objects (high poly sculpt to low poly) according to concepts
  • create 3D models of weapons (middle poly) according to concepts
  • create props for maps (low poly) according to concepts and references
  • adhere to a project’s production pipeline and given visual style

We expect you to have:

  • artistic skills and knowledge of anatomy
  • knowledge of Handpaint and PBR metal/rough techniques
  • Maya, 3ds Max, Modo or Blender skills
  • Substance Painter, Zbrush, 3D-Coat, Unity skills will be an advantage
  • a portfolio demonstrating the skills listed above
Apply more

Game Designer

Game design, Moscow, Russia

What you will do:

  • participate in the development of a large mobile project as a Game Designer
  • develop core gameplay and main modules
  • work in a team of developers and designers
  • analyze player behavior, formulate and test hypotheses
  • supervise and evaluate new features

We expect you to have:

  • a minimum of 3 years experience in a similar position
  • a portfolio of delivered projects
  • excellent knowledge of the mobile games market
  • understanding of game mechanics and meta-mechanics, as well as the ability to use and adapt them as needed
  • the ability to clearly express ideas and work with documentation
  • a desire to work in a fast-paced environment
  • a passion for creating great games
  • experience in developing PvP games will be an advantage
  • great teamwork skills and the ability to compromise
Apply more

Unity3D Developer

Development, Moscow, Russia

What you will do:

  • develop and improve the mechanics of mobile games
  • execute R&D
  • integrate third-party services, develop prototypes of new game features

We expect you to have:

  • experience in developing and launching games for mobile platforms on Unity3D
  • at least 3 years experience working with C#
  • ability to develop and maintain a nice, unbreakable architecture
  • good social skills, ability to compromise
Apply more

Art Director

Art, Moscow, Russia

Feng Zhu Meetup: Think. How it was

What you will do:

  • motivate, lead and supervise your team of artists to ensure their consistent development
  • ensure that the art produced is of the highest quality
  • together with producers, managers and other team members, develop visual concepts and ideas
  • create concepts, illustrations, sketches and supporting documentation to maintain and develop a clear visual style
  • develop the visual style, design and overall look of the project

We expect you to have:

  • at least 5 years experience in game development
  • experience in creating a unique visual style in prior projects
  • the ability to see the desired result while looking for common ground with talented artists and developers
  • the ability to create sketches, illustrations, and models (skills for creating animation and video will be a plus)
  • the ability to work within the framework of an existing visual style
Apply more

C++ Developer

Development, Moscow, Russia

What you will do:

  • modify and improve the game engine
  • work with GUI and refine AI systems
  • implement new and maintain existing game mechanics

We expect you to have:

  • excellent C++ skills (at least 3 years of experience)
  • at least 2 years of experience in game development
  • knowledge of OOP principles, basic algorithms, data structures, and STL
  • the ability to work in a team and meet deadlines

Will be an advantage if you have:

  • experience in developing applications for iOS / Android
  • experience with C++11
  • knowledge of 3D mathematics
  • experience in developing multi-threaded and network applications
Apply more

Product Analyst

Analytics, Moscow, Russia

What you will do:

  • calculate the efficiency of updates, offers and in-game events
  • develop new approaches to collecting data and controlling the integrity of already-available data
  • run A/B tests
  • analyze game economics, balance, player behavior, influence of external factors, etc

We expect you to have:

  • a degree in applied maths/statistics, economics/finance, or computer science
  • outstanding knowledge of probability and statistics
  • proficiency with R or Python, as well as knowledge of SQL (we use PostgreSQL)
  • minimum 1 year experience working with data
  • passion for games

Huge advantage:

  • knowledge of machine learning and neural networks
  • expertise in games (analysis, trends, market players, popular mechanics)
  • understanding of monetization in games
Apply more
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