Rocking with the donkey in Need a Hero
Preparing Friday bonuses in the Tribez & Castlez
Adding coal to Storewell’s mines in Transport Empire
Petting Dino in The Tribez
Hoisting the sails in Sunshine Bay
Harvesting giant pumpkins in The Tribez
Clearing the runways in Airport City
Warming the sea in Paradise Island 2
Creating outer space in Airport City
Making stars lucky in Big Business
Patching up defeated bosses in Cloud Raiders
Igniting the dragon's breath in Need a Hero
Sending islands skyward in Cloud Raiders
Gathering up Snatchins in Mystery Manor
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Counting grains of sand on Paradise Island
Assembling collections in Mystery Manor
Locking princesses in towers in Need a Hero

UI/UX Lead

Moscow, Russia

A new level of UI development, innovative tools, a big distributed team of designers and artists, and GI’s huge expertise are already bringing millions of players around the world the joy of gameplay. But we want more! We’re looking for a professional leader to spearhead our UI/UX team!

See our presentation at DevGAMM'19 to learn more about GI’s approach to UI development

We expect you to have:

  • over 3 years of experience as a leading UI/UX designer in mobile development
  • portfolio with released projects
  • mastery of Adobe PS, AI, XD, AN, Figma/Sketch/Invision
  • great skills with animated UIs and dynamic prototyping
  • experience in working with distributed teams
  • an endless passion for games


  • the best UI editor out there
  • awesome office next to Gorky Park
  • comfortable working hours
  • GI education: meet-ups, courses, workshops
  • books and conferences at our expense
  • coffee house in the office with free coffee, fresh juice, and other joys of true hedonists
  • medical insurance, including dental

Let’s make casual great again!

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