We use cookies on our website to enhance your user experience. By browsing further, you agree to the website's cookies policy. Read more here

Vacancies

PHP developer

PHP, Development, Moscow

Responsibilities:

  • supporting and developing internal automation systems (workflow, finances, control).

Requirements:

  • experience with Drupal 7, creating modules;
  • confidence using PHP5, MySQL, JS;
  • basic knowledge of MongoDB, NGINX, GIT, CSS, Twig;
  • understanding of the working principles of HTTP (from the client to the backend);
  • ability to work with Unix.

Analyst

Analytics, Marketing, Moscow

Responsibilities:

  • carrying out research and calculating the effectiveness of game updates, offers and events;
  • developing methodologies for collecting new data for checking hypotheses, as well as monitoring the integrity of existing data;
  • carrying out A/B testing — participating in developing the means of conducting this and interpreting the results;
  • analyzing game economies and game balance, player behavior, the influence of outside factors, and more.

Requirements:

  • relevant education (applied math/statistics, economics/finance);
  • confidence with statistics;
  • at least one year's experience working in the data analysis sector or in related sectors;
  • knowledge of SQL;
  • knowledge of R;
  • passion for games and a desire to create them;
  • knowledge of English.

Technical Artist

3D, Art, Moscow

Responsibilities:

  • finding solutions that work best for the task and implementing them efficiently;
  • mobile content production quality control;
  • working with and fine-tuning assets in the game framework;
  • working with the company’s in-house software.

Requirements:

  • good knowledge of Unity3D;
  • at least 1 year of relevant experience in at least 1 completed and released project;
  • experience with mobile content optimization; realistic understanding of modern mobile-device GPU capabilities;
  • experience with shaders;
  • experience using script languages;
  • knowledge of Maya;
  • teamwork nature;
  • an eye for design.

Technical Artist

C#, Development, Moscow

Responsibilities:

  • finding solutions that work best for the task and implementing them efficiently;
  • mobile content production quality control;
  • working with and fine-tuning assets in the game framework;
  • working with the company’s in-house software.

Requirements:

  • good knowledge of Unity3D;
  • at least 1 year of relevant experience in at least 1 completed and released project;
  • experience with mobile content optimization; realistic understanding of modern mobile-device GPU capabilities;
  • experience with shaders;
  • experience using script languages;
  • knowledge of Maya;
  • teamwork nature;
  • an eye for design.

Technical Project Manager

Unity, Development, Moscow

Responsibilities:

  • Planning and implementing a large, challenging 3D game project for mobile platforms (not a farming game);
  • proficiently handling a team of highly experienced and accomplished developers who have released a number of successful games.

Requirements:

  • Previous experience leading a 5+ developer team;
  • excellent knowledge of C# and Unity;
  • portfolio must include released mobile platform projects with you in the technical project manager role.

Senior 2D Artist

2D, Art, Nizhnij Novgorod

Responsibilities:

  • Developing and maintaining a project’s general visual style; conveying it to the team together with Art Director;
  • Creating concept artwork for the most important game objects;
  • Helping other 2D and 3D artists to overcome work- and project-related challenges
  • Cooperating with Game Designers, DevOps, and Community
  • Vetting artwork (style, concept artwork) with the management
  • Supervising external artists.

Requirements:

  • Artistic taste, creativity, active imagination;
  • Understanding the principles of 2D/3D graphics & GUI workflow
  • Ability to draw by hand, experience using tablets, working knowledge of Photoshop
  • 2+ years of experience working in the game industry
  • Passion for video games
  • Ability to stay calm under pressure and to get on well with people;
  • Ability to complete tasks in an efficient and timely manner
  • Ability to adapt your style to suit a project’s requirements;
  • Must have a portfolio

DevOps Cloud Engineer

Cloud, Development, Riga

Responsibilities:

  • Designing and implementing game mechanics and essential features (Matchmaking, Multiplayer, Social, Payment, Backup, etc);
  • Identifying cases that present the best opportunities for migration to PaaS and using microservices;
  • Promoting and implementing DevOps best practices and principles for a highly efficient workflow and cutting-edge software engineering process.

Requirements:

  • Considerable experience with AWS and Microsoft Azure cloud services and their integration with high-load applications and services;
  • Working knowledge of Nginx, SQL and NoSQL;
  • Source code packaging and revision skills (including knowledge of relevant tools like Git/Jenkins/Yum etc.);
  • Experience with development frameworks and designing cloud and local server software with scalability and security being key priorities;
  • Perl/Python and similar languages developer experience;
  • Excellent communication, self-motivation and teamwork skills; Intermediate level English or better.

Desirable Qualities:

  • Previous experience working on multi-user game projects built on a stable global network architecture;
  • Experience using monitoring tools like Zabbix, Nagios etc.
  • Experience with Puppet (particularly Masterless Puppet) or similar SCM systems;
  • Experience with Redis 2/3, Elasticache.

UI/UX Designer

2D, Art, Nizhnij Novgorod

Responsibilities:

  • designing and prototyping UI for our games for all platforms;
  • the scope of your design work includes all the elements, from buttons, to windows, to menus, to icons, and so on;
  • supporting, maintaining, and improving currently existing UI designs;
  • implementing game designers’ ideas within game developers' constraints;
  • using your innovation and talent to make user experience enjoyable at al times.

Requirements:

  • a deep understanding of the principles of UI/UX design;
  • an excellent knowledge of Adobe Photoshop or similar image-editing software;
  • an awareness of today’s trends and developments in UI;
  • previous game UI design experience of at least a year;
  • an ability to come up with a concept and then a solution within given limits and style;
  • knowledge of the essentials of art theory;
  • an eye for color, plasticity, compositional flow and rhythm, and the skill and technique to use them;
  • logic, creativity, and resourcefulness;
  • previous teamwork and concept art experience.

Back-end developer (C#)

C#, Development, Nizhnij Novgorod

Responsibilities:

  • Developing on a C# scalable server for multiplayer games.

Requirements:

  • at least 3 years programming in C# and another object-oriented language;
  • experience with asynchronous programming in C# 5.0 and/or any other (for example, Node.js, Lua);
  • experience working with network protocols at various levels (TCP, HTTP);
  • experience working with databases (NoSQL and SQL);
  • dedication to an elevated coding culture and passion for developing quality software;
  • higher technical education;
  • English at a level sufficient to read technical documentation;
  • be communicative and have experience working in a team.

Game Designer

Game design, Nizhnij Novgorod

Responsibilities:

  • developing design for social mobile games, writing documentation;
  • adjusting game balance;
  • writing scripts and dialogues;
  • creating game levels.

Requirements:

  • experience working with social or casual games, portfolio of finished projects;
  • understanding of the specific requirements of social and mobile games;
  • analytical thinking;
  • be responsible, accurate, and communicative;
  • ability to convey your vision to programmers and artists.

C++ developer

C++, Development, Murmansk

Responsibilities:

  • developing game software for mobile devices on iOS, Android, Windows;
  • supporting existing code;
  • developing game logic, algorithms and interfaces;
  • analyzing and optimizing apps created;
  • correcting errors, supporting software products.

Requirements:

  • knowledge of C++, libraries and design patterns;
  • at least 2 years experience programming in C++;
  • knowledge of the principles of OOP;
  • experience programming using OpenGL;
  • ability to profile and debug code;
  • ability to navigate other people’s code;
  • knowledge of classical algorithms and data structures;
  • knowledge of client-server architecture;
  • experience developing in a group and working in a team;
  • familiarity with version control systems (SVN, GIT, etc.), and bug-tracking and project management systems (Redmine, JIRA, etc.);
  • enough knowledge of English to read technical documentation.

Developer (Windows Phone, WinRT)

C#, Development, Nizhnij Novgorod

Responsibilities:

  • porting C++ mobile games to Windows platforms;
  • integrating outside SDKs (for example, Facebook SDK for .NET).

Requirements:

  • at least 2 years programming in C++ and C#;
  • experience developing Windows Phone apps (at least one app in Windows Phone Store or Windows Store);
  • experience working with the GIT version control system;
  • English at a level sufficient to read technical documentation;
  • be communicative and have experience working in a team.

Junior QA specialist

QA, Moscow

Responsibilities:

  • testing software products on iOS/Android/Windows/WEB platforms;
  • writing reports and entering bugs identified in the bug tracking system;
  • assessing the quality of products being tested;
  • closely cooperating with the software development team;
  • compiling and managing testing documentation.

Requirements:

  • gaming experience on iOS/Android/Windows/WEB platforms;
  • understanding of the market for mobile devices and mobile software;
  • be responsible.

Departments