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Vacancies

C++ Developer

C++, Development, Taganrog

Responsibilities:

  • developing game mechanics and logic;
  • programming user interfaces;
  • programming 2D/3D visual effects;
  • developing auxiliary tools (level editors, maps, effects, various utilities etc.).

Requirements:

  • excellent programming skills (ability to quickly complete tasks of any difficulty to a high standard);
  • skilled in using C++ and OOP and/or Objective C; math background.

Programmer in the Analytics Department

PHP, Development, Moscow

Responsibilities:

  • creating modules for collecting, storing, checking and analyzing marketing data and its monitoring;
  • working with numerous API, SQL and NoSQL databases;
  • monitoring the integrity and quality of acquired data;
  • developing reporting systems (data aggregation and visualization);
  • optimizing analytical scripts (R/Python) and PostgreSQL databases.

Requirements:

  • at least one year's experience working as a developer programmer;
  • excellent Python skills;
  • excellent PostgreSQL (plpgsql) skills;
  • understanding of the working principles of HTTP (from the client to the backend);
  • ability to work with Unix;
  • ability to multitask.

Product Analyst

Analytics, Marketing, Moscow

Responsibilities:

  • carrying out research and calculating the effectiveness of game updates, offers and events;
  • developing methodologies for collecting new data for checking hypotheses, as well as monitoring the integrity of existing data;
  • carrying out A/B testing – participating in developing the means of conducting this and interpreting the results;
  • independent initiatives for analyzing game economies and game balance, player behavior, the influence of outside factors, and more.

Requirements:

  • relevant education (applied math/statistics, economics/finance, computer science);
  • excellent knowledge of mathematical statistics and probability theory;
  • confidence using R or Python;
  • confidence using SQL (we use PostgreSQL);
  • at least one year's experience working in the data analysis sector or in related sectors;
  • passion for games;
  • ability to multitask.

SMM Lead

Community, Marketing, Moscow

Responsibilities:

  • analyzing the effectiveness of the channels used to attract subscribers;
  • analyzing each project's target audience, content and particular features;
  • creating product and brand content for various social networks;
  • analyzing the effectiveness of published content;
  • instituting the team's workflow;
  • analyzing competitors' activity on social networks;
  • working with external partners;
  • working with key opinion leaders and bloggers;
  • creating and monitoring ad campaigns on social networks.

Requirements:

  • knowledge of how leading social networks and platforms work (Facebook, Vkontakte, Instagram, Twitter, Odnoklassniki);
  • content planning skills for groups on social networks;
  • experience creating engaging content: from concept to publication;
  • understanding of the principles of how to create viral content;
  • ability to create real-time content;
  • knowledge of the advertising placement tools used on social networks;
  • experience running competitions and working closely with external partners;
  • experience managing a team;
  • Upper Intermediate level English or higher;
  • understanding of Western European and American cultural norms;
  • confident using analytical systems and working with numbers;
  • we make games, so it will be a huge bonus if you like games or have gaming experience. Definitely mention this in your cover letter if so!

Analyst

Analytics, Marketing, Moscow

Responsibilities:

  • carrying out research and calculating the effectiveness of game updates, offers and events;
  • developing methodologies for collecting new data for checking hypotheses, as well as monitoring the integrity of existing data;
  • carrying out A/B testing — participating in developing the means of conducting this and interpreting the results;
  • analyzing game economies and game balance, player behavior, the influence of outside factors, and more.

Requirements:

  • relevant education (applied math/statistics, economics/finance);
  • confidence with statistics;
  • at least one year's experience working in the data analysis sector or in related sectors;
  • knowledge of SQL;
  • knowledge of R;
  • passion for games and a desire to create them;
  • knowledge of English.

Senior 2D Artist

2D, Art, Nizhnij Novgorod

Responsibilities:

  • developing and maintaining a project’s general visual style; conveying it to the team together with Art Director;
  • creating concept artwork for the most important game objects;
  • helping other 2D and 3D artists to overcome work- and project-related challenges;
  • cooperating with Game Designers, DevOps, and Community;
  • vetting artwork (style, concept artwork) with the management;
  • supervising external artists.

Requirements:

  • artistic taste, creativity, active imagination;
  • understanding the principles of 2D/3D graphics & GUI workflow;
  • ability to draw by hand, experience using tablets, working knowledge of Photoshop;
  • 2+ years of experience working in the game industry;
  • passion for video games;
  • ability to stay calm under pressure and to get on well with people;
  • ability to complete tasks in an efficient and timely manner;
  • ability to adapt your style to suit a project’s requirements;
  • must have a portfolio.

Media Buyer

Marketing, Moscow

Responsibilities:

  • purchasing traffic on all major platforms (Facebook/Google/other social media);
  • developing models and methodologies in cooperation with the analytics department to determine where, how, and at what price to purchase traffic;
  • analyzing competitors' marketing activities and their influence on the market;
  • designing and testing hypotheses based on numerical data and graphs;
  • answering the questions "Why?" "What for?" and "How can it be improved?"

Requirements:

  • deep comprehension of Internet and mobile applications;
  • interest in casual gaming;
  • knowledge of the market;
  • experience in media buying.

Unity developer

Unity, Development, Moscow

Responsibilities:

  • participating in developing mobile games.

Requirements:

  • finished university degree in technology;
  • 2 years of experience as a programmer in С++, C# or Java;
  • knowledge of the principles of OOP;
  • good foundations in algorithmic processes;
  • be responsible and autonomous;
  • be communicative, and able to work with experts in other professions;
  • ability to develop and support strict architecture which holds up under contradictory requirements from designers;
  • ability and desire to work in a team.

UI/UX Designer

2D, Art, Nizhnij Novgorod

Responsibilities:

  • designing and prototyping UI for our games for all platforms;
  • the scope of your design work includes all the elements, from buttons, to windows, to menus, to icons, and so on;
  • supporting, maintaining, and improving currently existing UI designs;
  • implementing game designers’ ideas within game developers' constraints;
  • using your innovation and talent to make user experience enjoyable at al times.

Requirements:

  • a deep understanding of the principles of UI/UX design;
  • an excellent knowledge of Adobe Photoshop or similar image-editing software;
  • an awareness of today’s trends and developments in UI;
  • previous game UI design experience of at least a year;
  • an ability to come up with a concept and then a solution within given limits and style;
  • knowledge of the essentials of art theory;
  • an eye for color, plasticity, compositional flow and rhythm, and the skill and technique to use them;
  • logic, creativity, and resourcefulness;
  • previous teamwork and concept art experience.

Developer (Windows Phone, WinRT)

C#, Development, Nizhnij Novgorod

Responsibilities:

  • porting C++ mobile games to Windows platforms;
  • integrating outside SDKs (for example, Facebook SDK for .NET).

Requirements:

  • at least 2 years programming in C++ and C#;
  • experience developing Windows Phone apps (at least one app in Windows Phone Store or Windows Store);
  • experience working with the GIT version control system;
  • English at a level sufficient to read technical documentation;
  • be communicative and have experience working in a team.

Game Designer

Game design, Nizhnij Novgorod

Responsibilities:

  • developing design for social mobile games, writing documentation;
  • adjusting game balance;
  • writing scripts and dialogues;
  • creating game levels.

Requirements:

  • experience working with social or casual games, portfolio of finished projects;
  • understanding of the specific requirements of social and mobile games;
  • analytical thinking;
  • be responsible, accurate, and communicative;
  • ability to convey your vision to programmers and artists.

C++ developer

C++, Development, Murmansk

Responsibilities:

  • developing game software for mobile devices on iOS, Android, Windows;
  • supporting existing code;
  • developing game logic, algorithms and interfaces;
  • analyzing and optimizing apps created;
  • correcting errors, supporting software products.

Requirements:

  • knowledge of C++, libraries and design patterns;
  • at least 2 years experience programming in C++;
  • knowledge of the principles of OOP;
  • experience programming using OpenGL;
  • ability to profile and debug code;
  • ability to navigate other people’s code;
  • knowledge of classical algorithms and data structures;
  • knowledge of client-server architecture;
  • experience developing in a group and working in a team;
  • familiarity with version control systems (SVN, GIT, etc.), and bug-tracking and project management systems (Redmine, JIRA, etc.);
  • enough knowledge of English to read technical documentation.

Back-end developer (C#)

C#, Development, Nizhnij Novgorod

Responsibilities:

  • Developing on a C# scalable server for multiplayer games.

Requirements:

  • at least 3 years programming in C# and another object-oriented language;
  • experience with asynchronous programming in C# 5.0 and/or any other (for example, Node.js, Lua);
  • experience working with network protocols at various levels (TCP, HTTP);
  • experience working with databases (NoSQL and SQL);
  • dedication to an elevated coding culture and passion for developing quality software;
  • higher technical education;
  • English at a level sufficient to read technical documentation;
  • be communicative and have experience working in a team.

Departments