Locking princesses in towers in Need a Hero
Assembling collections in Mystery Manor
Adding coal to Storewell’s mines in Transport Empire
Preparing Friday bonuses in the Tribez & Castlez
Rocking with the donkey in Need a Hero
Igniting the dragon's breath in Need a Hero
Patching up defeated bosses in Cloud Raiders
Sending islands skyward in Cloud Raiders
Making stars lucky in Big Business
Gathering up Snatchins in Mystery Manor
Creating outer space in Airport City
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Warming the sea in Paradise Island 2
Counting grains of sand on Paradise Island
Clearing the runways in Airport City
Harvesting giant pumpkins in The Tribez
Hoisting the sails in Sunshine Bay
Petting Dino in The Tribez
News list
06 June 2011
Insidemobileapps.com | What Does A Top-Grossing Android Game Make? $640,000 A Month, Says Game Insight

Game Insight, which makes Android’s top-grossing app in the U.S., U.K. and Canada, said its hit title “Paradise Island” raked in $640,000 in net revenue this May.

This gives developers a sense of the current upper revenue bound on the Android platform — at least through in-app purchases and paid apps. (The top-grossing list doesn’t include revenue from offer walls or advertising, so there may be other higher-earning titles with ads such as Rovio Mobile’s Angry Birds.)

For comparison’s sake, it’s possible for a game on iOS to earn more than $3 million per month, according to conversations we’ve had with leading third-party advertising and analytics providers and top developers.

So with these assumptions, we’re looking at a 5:1 ratio when comparing potential run-rates on both platforms for a single game right now.

This is pretty consistent with what we’ve heard from other developers. Earlier this month, Glu Mobile said its Android portfolio of games was making one-eighth to one-tenth of what its iOS titles were making. The company’s chief executive Niccolo de Masi also told us that he anticipates that the company’s Android apps will make about one-half of what its iOS titles make by year-end.

Moscow-based Game Insight said the app broke 1 million installs mark in the title’s first three weeks and now has 3 million users, according to company manager Vera Konysheva. The game is a classic casual sim title, where players build and manage a resort where they can earn revenue from pleasing virtual tourists.

The game monetizes through in-app purchases of virtual currency which can speed up actions in the game. It’s classic social-gaming style monetization, which only became recently possible on Android Market thanks to Google’s launch of in-app billing at the end of the first quarter. The Moscow-based company has about 200 employees and 11 studios. We’ve reviewed a few of their previous titles here, including MyClinic and The Syndicate HD.

Read more at Insidemobileapps.com