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Gamezebo.com | The Tribez Preview

19 March 2012

If this game doesn’t have dinosaur-powered appliances, then I’m out

How often have you played the game where you’ve imagined how different the world would be if someone from our time went back into history and began shaping the culture? Perhaps knowledge of how disease is transferred would have prevented the Plague, knowledge of the continents would have led to the discovery of America much sooner, and of course there’s always the “what if you had stopped Hitler?” quotient. But what if you went back even further, to the time when humans were just discovering fire and figuring out how to use tools? You may just have the answer soon when The Tribez launches on iPad.

The game takes a time-traveler and plops him down right at the dawn of man. A friendly group of humans brings you into the village and names you chief, and now you must use your knowledge to build up the tribe to survive and thrive in a harsh world.

Gameplay progresses through a series of quests and timed challenges, so you won’t be spending all your time as chief merely clicking on fields and watching meters fill. There are also hidden items to discover in each level, as well as wild animal attacks which you’ll have to fend off. Things aren’t all doom and gloom though, as The Tribez takes a very lighthearted approach. It’s much more Flintstones than Terra Nova. Sadly, no word yet on if you can domesticate dinosaurs and turn them into the ancient versions of a telephone or can opener.

The Tribez is promising to be a different sort of city-builder, but we’re going to reserve judgement until we get a closer look. The gameplay bits so far look a lot like The Simpsons: Tapped Out or Smurfs’ Village, so the question now becomes will The Tribez offer any distinguishing features that allow it to stand out from the crowd? The game is slated for release by the end of the month, so we won’t have to wait long to find out the answer.

Read more at Gamezebo.com

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