Locking princesses in towers in Need a Hero
Assembling collections in Mystery Manor
Adding coal to Storewell’s mines in Transport Empire
Preparing Friday bonuses in the Tribez & Castlez
Rocking with the donkey in Need a Hero
Igniting the dragon's breath in Need a Hero
Patching up defeated bosses in Cloud Raiders
Sending islands skyward in Cloud Raiders
Making stars lucky in Big Business
Gathering up Snatchins in Mystery Manor
Creating outer space in Airport City
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Warming the sea in Paradise Island 2
Counting grains of sand on Paradise Island
Clearing the runways in Airport City
Harvesting giant pumpkins in The Tribez
Hoisting the sails in Sunshine Bay
Petting Dino in The Tribez
News list
13 March 2014
Trains, steamships and airships

Welcome to our blog dedicated to Transport Empire. We invented and developed this game at Road 404 studio. Previously, our team worked upon several other projects concerning transport and logistics. The most popular was the airline management strategy Airport City. As you can see, we’ve been interested in the world of travel, transport and traffic for quite some time.

Initially, we thought the Transport Empire project would be much more ambitious than our former games. In it, you are expected to create an entire traffic network connecting your cities and industrial facilities with railways as well as air and river routes. So you’ve got to manage three types of transport — trains, steamships and airships. That’s what we will speak about today...

The game takes place in the imaginary country of Storwell, which exists, so to speak, in a steam-powered era. The main types of transport on the continent are railroads, so we concentrated first on trains while developing the game.

The first thing was to decide what kind of models we wanted to implement in the game. Our locomotives were to look attractive and spectacular. It was also important to choose models the player could compare to see which one was better and more powerful. As the game unfolds, you get access to new locomotives, so each new model must look more heavy-duty and expensive than its predecessors.

In the beginning, we thought that the first locomotives to appear in the game should be these old-fashioned steam locomotives created on the basis of the first trains in history.

We then showed the pictures to our friends and realized that such pot-bellied “samovars” looked too ridiculous, and might have scared off players.

Then we jumped to another extremity: we were overwhelmed by the idea of creating some totally new stylish locomotives with futuristic traits and details.

But these models looked so unusual that they seemed more like some unknown exotic means of transport than a locomotive. So in the end we came to a simple conclusion: we would not find anything better than the good old classical trains everyone is used to. They are nice, attractive, familiar, and loved by all. So, we settled on this particular version.

When the question of our locomotives’ look was settled in general, we started thinking about the unique style and coloring of each model. Our game is named Transport Empire for good reason: transport is, actually, a full-bodied character here, so, as any true character, it needed to have its own unique identity. We worked through dozens of shapes and colors until the appearance of our trains seemed satisfactory to us.


We’d like to add just a few words about the carriages. We have passenger carriages and transport carriages here. Passenger carriages are used to carry people from city to city: of course, to do so you must build a residential district in each one. Transport carriages bring all kinds of resources to cities from mines and other such places. There are several resource types in the game, and each of them, like coal and wood, needs its own carriage type. Besides their purpose, carriages may be of different sizes, which means they can carry various resource quantities while completing a contract.

For the game to be interesting it should be diverse, so that is why we used not only surface carriers, but transportation by water and air, too. Water transport is represented by steamships of two types: cargo steamers and passenger steamships. All in all, they do the same things as the trains — that is, carry people and resources between cities which have river ports, and industrial facilities. But airships are quite a different story. They carry goods from Storwell to the neighboring countries where no other means of transport can get to on account of the features of the landscape.

Remarkably, the names of the vehicles are not pulled out of a hat: they are historical names from real life. As far as the trains are concerned, we used the names of the most renowned models in history; thus, the Pacific, Decapod and Puffing Billy locomotives entered our game. As for steamships, we chose the names of well-known engineers for them, so we have the Fitch cargo steamer and Fulton passenger steamship.

That’s all for today. We hope you enjoyed our story. Follow our blog: next time we will tell you about the characters you are going to meet in the game.

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