Locking princesses in towers in Need a Hero
Assembling collections in Mystery Manor
Adding coal to Storewell’s mines in Transport Empire
Preparing Friday bonuses in the Tribez & Castlez
Rocking with the donkey in Need a Hero
Igniting the dragon's breath in Need a Hero
Patching up defeated bosses in Cloud Raiders
Sending islands skyward in Cloud Raiders
Making stars lucky in Big Business
Gathering up Snatchins in Mystery Manor
Creating outer space in Airport City
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Warming the sea in Paradise Island 2
Counting grains of sand on Paradise Island
Clearing the runways in Airport City
Harvesting giant pumpkins in The Tribez
Hoisting the sails in Sunshine Bay
Petting Dino in The Tribez
News list
12 November 2013
Pocketgamer.biz | Live Mobile!: Why developers should never remake their favourite games

Game Insight is the top Russian mobile publisher and its chief producer Leonid Sirotin is not a man to mince his words.

"No other company can produce as much money as Game Insight," he claimed via translation in a characteristic talk at Live Mobile! 2013 about the seven (or eight) steps to making a successful mobile game.

Indeed, given Game Insight has over 800 developers spread across 17 studios, he's very keen on scale too, also suggesting that indie developers would be better off applying for jobs at that company.

"We have 40 titles live and we have games generating more than $1 million every month," he said.

"There are no romantic feeling. We care about the bottomline. We want to make money."

As for the meat of Sirotin's talk, he started off with a pre-stage step, before detailing what he considered the seven steps for success.

Step 0: Think before you start

What does the market want? Who are the market leaders? You need to know this before you start. Of course, as well as this you need an idea. Ideas are the most difficult stage of development. Without a good idea, none of the following steps are any use.

Step 1: Don't clone

Cloning successful games can be very dangerous. You can not clone success, although you can clone your own successful games (as Game Insight does) but it's hard.

Step 2: Choosing the genre

Genre can be over-emphasised, especially by journalists. But genre is important if only for your team to know the broad sweep of what they are doing. It provides vision.

Step 3: Choosing the setting

The more complex the setting (i.e. the less realistic), the smaller your audience will be. Developers tend to like the most exotic settings such as steampunk. This is why you need to stop your developers remaking their favourite game. It's always steampunk.

Step 4: Choose the game mechanic

People like simple mechanics. Hybridisation are hard to pull off, but can work really well i.e. shooter+farming=Minecraft

Step 5: Technical aspects: cross-platform, single player, PVP...

How much do you know about servers? You need to know a lot, especially for the Russian market. For example, Russians are most hardcore when it comes to PVP. In this area, programmers should never dominate game design.

Step 6: Monetisation

No other company can produce as much money from a game as Game Insight. It's easy to predict what gamers will do. You also need to quantify your audience in monetary terms.

Step 7: Marketing and PR

You don't need to worry so much about this at launch, but if your game is successful you will have to focus exclusively on it. But the market is becoming extremely expensive.

Read the original story at Pocketgamer.biz