Locking princesses in towers in Need a Hero
Assembling collections in Mystery Manor
Adding coal to Storewell’s mines in Transport Empire
Preparing Friday bonuses in the Tribez & Castlez
Rocking with the donkey in Need a Hero
Igniting the dragon's breath in Need a Hero
Patching up defeated bosses in Cloud Raiders
Sending islands skyward in Cloud Raiders
Making stars lucky in Big Business
Gathering up Snatchins in Mystery Manor
Creating outer space in Airport City
Feeding Cheshire Jr. in Mirrors of Albion
Hiding objects in Mystery Manor
Warming the sea in Paradise Island 2
Counting grains of sand on Paradise Island
Clearing the runways in Airport City
Harvesting giant pumpkins in The Tribez
Hoisting the sails in Sunshine Bay
Petting Dino in The Tribez

Game Designer

Nizhny Novgorod, Russia


  • developing design for social mobile games, writing documentation;
  • adjusting game balance;
  • writing scripts and dialogues;
  • creating game levels.


  • experience working with social or casual games, portfolio of finished projects;
  • understanding of the specific requirements of social and mobile games;
  • analytical thinking;
  • be responsible, accurate, and communicative;
  • ability to convey your vision to programmers and artists.

Also welcomed:

  • experience with level design and knowledge of game mechanics;
  • experience writing scripts;
  • knowledge of English.


  • work in our office full time, in the city of Nizhny Novgorod;
  • interesting, creative work with results you can be proud of;
  • potential for career and professional growth;
  • young, friendly team of co-workers;
  • assistance with formalities required by the Labor Code;
  • tea, coffee, treats, staff kitchen;
  • large parking area.

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