With its breadth of games, depth of players and focus on innovation, Game Insight is pioneering cross-platform gaming on a global scale.
Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million players, Game Insight is one of the largest games companies in the world. The company is pushing the boundaries of technology and graphics across all platforms to make the most entertaining and fun experiences for everyone.
Establishing its long history as a pioneer and innovator in the space, Game Insight was the first to develop hidden object and simulation/tycoon games for social networks and mobile platforms, revolutionizing the concept of cross-platform gameplay in those genres. Game Insight has the largest portfolio of simulation games overall and the largest simulation/tycoon player base on mobile platforms. Its breadth of titles and innovations with mid- and hard-core 3D games is evolving what’s possible within that genre at an unprecedented scale. The company is headquartered in Vilnius, Lithuania with 9 development studios employing more than 700 passionate games developers.
Igor Matsanyuk is an expert in IT investment, as well as an acclaimed master of the mobile market and the game industry. He was named The Man of the Decade by Rambler in the Games category.
In 2003, Igor founded IT Territory, which later became part of Astrum Online Entertainment and eventually merged with Mail.Ru Group. In 2010 ITT as part of Mail.Ru Group carried out an IPO, and in 2011, Igor founded IMI.VC, a company that has numerous successful startups in its portfolio, including Game Insight.
Anatoly’s career in the game industry began in 1999 as the owner and manager of his own gaming community, which later led him into game development. In 2006, he headed the Games Division at CTXM, and later, after becoming the Executive Vice President of Products at Astrum Online Entertainment, was put in charge of strategic planning for game launches. In 2009, Anatoly founded his own studio, innoWate, which eventually became a part of Game Insight. In April 2014, he was appointed CXO at Game Insight, and later that year he became the company’s CEO.
Maxim started his career in the game industry in 2001. In 2008, he joined IT Territory, then moved to Astrum Online Entertainment, after which he eventually came to work at Mail.Ru Games, where he managed the social games department. In 2010, Maxim opened his own studio — Road 404 — which later became a part of Game Insight. In December 2014, he took charge of the company’s marketing division, and at the end of 2015 became company president.
Nil Vereshchagin has been playing games since the early 1990s, so Game Insight was a natural fit for his passion of games. Since 2003, he has been working as a high-tech CFO in multiple companies, and his experience spans from startups to large multinational companies in different countries.
An expert in corporate finance, Nil has successfully finalized upwards of 20 deals ranging from projects in their early stages to large-scale financing from international finance organizations and ultimately to deals in convertible bonds at NYSE. He also has 15 years of experience with international taxation, corporate structures/governance, IFRS audits with Big 4 and implementation of ERPs. This is the man, who knows how to turn a company into an attractive investment.